Chesterfield Act Registry of the Expressive Database

File #19 Feb 2018 02:25

Name Huruma Aliases Huruma Dunsimi
Status Registered Expressive (Class A/B/C Mental) (COM, MIL, INST) Ability Empathy
Gender Female
Birthdate October Age 55~
Height 6'5" Build Athletic/Curvy
Eyes White/Palest Gray Hair Black
Residence Co-habiting with Megan Young in the Safe Zone
Employment Wolfhound Command - "Ammut"
Parents Tsoka & Nafula, parents
Etana, grandmother
Siblings Nyatui, brother
Asali, sister
Marital Status Single Children Juwariya Naika-Dunsimi, daughter
Mihaja Naika, daughter-in-law
Dajan Dunsimi, son
Badrani Dunsimi, grandson
Azaly Naika-Dunsimi, grandson
First Scene Favorites Last Scene
Profile Huruma is an empath with the uncanny ability to adapt and find a niche wherever she lands; her reputation and reach both loom large, and she is a familiar presence among veterans and ex-Ferry. Being called a hero still gives her pause. Currently, she is one part of Wolfhound command.
portrayed by

Grace Jones / Art

"The best and most beautiful things in the world cannot be seen nor even touched, but just felt in the heart."

Helen Keller

"Labor to keep alive in your breast that little spark of celestial fire, called conscience."

George Washington

"Men heap together the mistakes of their lives and create a monster they call destiny."

John Oliver Hobbes

"Let me embrace thee, sour adversity, for wise men say it is the wisest course."

William Shakespeare, Henry VI, Part III, Act III, sc. 1

"I'm too old for this."

Benjamin Ryans



  • Warrior: Huruma is trained as a creature of war; she worked as a mercenary for many years, and has picked up an array of skills picked up over a long career. She has training in firearms, mixed types of weaponry and melee combat. As a soldier familiar with guerrilla warfare, she uses those tactics in various settings both urban and rural. Huruma is a particularly able hunter and stalker, and utilizes this in deadlier ways— from knowing where to hit and how sharply, to being able to track down a target or being able to lure them in. Stealth honed over the years makes her quick-moving, light on her feet and acrobatic.
  • Survivalist: She has experience in survivalist training, bushcraft, tracking, ranging, hunting, and field first aid; Huruma knows how to survive in cities and in the wild, from her street smarts all the way to knowing how to weather the elements.
  • Crime: Breaking and entering, lockpicking, theft, covering her tracks— Huruma’s been on the wrong side of the law for a long time, and not only knows how to commit petty crimes, but also how to manipulate a complicated crime scene to her advantage.
  • Interrogation: Physically intimidating as well as having her ability gives her a natural hand in getting what she wants, and she has learned the ways of extracting information from people. This includes traditional methods, but also more subtle ones.
  • Vehicles: Huruma knows how to handle an array of vehicles, from motorbikes and quads, to cars and military hardware. She knows only basics of airborne vehicles; while not able to pilot solo, she makes a fair co-pilot. Maintenance of vehicles like motorbikes and cars is secondary knowledge, although she is no mechanic.
  • Polyglot: Other than English, Huruma knows several languages used in sub-Saharan Africa, including Swahili, Xhosa, Khoi-san, Zulu, and Malagasy. She has picked up others to less fluent degrees, including Yoruba, Arabic, Japanese, and Korean.
  • Well-Traveled: Due to having traveled all over the world, Huruma is familiar with many foreign customs and entities.
  • Knowledgeable: Huruma loves to learn and read, and is well-read on an array of topics when she can manage it.
  • Renaissance Woman: Huruma can play the piano, sing, and dance; it’s all somewhat at odds with the rest of her but she is more than happy to pull out her love of finer things and the arts when she can.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License