Lucille Ryans has the ability to intuitively manipulate the human body's natural rhythm and biological functions. As long as Lucille maintains physical contact to a subject or subjects, she can manipulate several of the body's natural regulatory systems, affecting potentially every major function of the central nervous system. More extreme and quick manipulations can be accomplished if she has physical contact with the target or targets. Some facets are more benign than others
Lu is able to affect her own biology, the stunts Boost, Sensing and Alleviate are the only affects she can cause to happen to herself currently, unless in the case of a Rebound, when she overextends herself.
While her ability is strongest at touch she has gained the ability to cast her influence around her in a range of 5-10 feet (the size of your standard room). These stunts are called Quick Trigger stunts and can be applied at the drop of a hat and by range. For facets of her ability that aren't under the ‘Quick Trigger’ umbrella these stunts take more time to come to full strength. (Agony for example, would start as a slow buildup/creep before the pain began debilitating and takes a full minute to get up to that point. As of now Blind and Pressure are her ‘Quick Trigger’ stunts. She is working to add Agony to this list. She has also learned to work her ability through one light layer of clothes (A T shirt, windbreaker, standard pants, etc) though heavy coats and armor are no something Lucille’s ability presently works through.
Talents |
Effort |
Description |
Learned From |
Boost |
None |
Lucille is able to trigger herself or a target’s fight or flight response by triggering the adrenal gland. This causes sounds to muffle, senses to focus laser-fine, blood vessels to constrict, the lungs to work more efficiently, and the heart to pound faster in preparation to fight for life or flee. Reflexes/reaction times would increase to the maximum that the target could reach, stamina would increase, and there would be a temporary increase in strength for approximately ten minutes. This does not require continuous touch but is instead a trigger. When it is used, it is only before a big fight or escape. This is used sparingly, since the metabolizing of these products leads to a major down, including sweating, trembling, tiredness, faintness when the ten minutes concludes. During this state of fight or flight feelings of panic or heightened nerves can take over. |
Self Taught |
Alleviate |
Low |
By blocking pain receptors from contacting to the central nervous system Lucille is able to lessen or remove the sensation of pain. This does not remedy any damage that might have been caused - only the sensation of pain from the damage. This effect stays in place for as long as Lucille remains in physical contact with a subject. Any pain prevented will be felt after her block has been released due to the neurotransmitters flooding the pain receptors. This facet takes approximately a minute to implement. |
Self Taught |
Blind |
None |
Lucille causes the rods and cones in a person’s eyes to not reset themselves after photobleaching in response to light. Without the rods and cones operating properly, a target will almost instantly find color vision, and then all vision fading into complete darkness in a matter of seconds. This is a Quick Trigger stunt and can be snapped on immediately and has a range of 10 feet. A single target will see pitch black, if she manages to use it on two subjects their vision will be blurred considerably but have a chance of making out blotted shapes and warped colors. Once she drops her influence vision will return immediately but would leave the subject disoriented. |
Self Taught |
Pressure |
None |
By manipulating someone's blood pressure Lucille can cause someone to feel dizzy or faint like by rapidly lowering someone's blood pressure. This is one of Lucille’s Quick Trigger stunt's and has a range of 10 feet. |
Self Taught |
Radar |
None |
Casting her biotic detection range outside of herself, Lucille is able to act as a radar for her team, letting her detect the number of individual bodies around her. This is a longer ranged facet with a range of up to 15 feet. It can be disrupted by large heavy objects or armor making it harder to discern the number of people in the area. If there is a large group of people together in a close formation then it would become harder to discern exactly how many bodies are in that cluster. If there are more than three people standing together then Lucille is unable to tell the exact number of people through experience she can estimate and knows what more than ten people feels like or more than twenty. Lucille is not able to utilize any other effects while radar is in play. This ability can be maintained for up to thirty minutes without danger of overload or strain. This stunt takes thirty seconds to implement fully. |
Self Taught |
Sensing |
Low |
While the Radar stunt is in use Lucille is able also sense things inside the bodies she picks up within her range. This can vary to detecting malignant or infectious diseases (cancer, etc or perhaps if she encountered a Varlane clone and sensed their body was decaying or breaking down from the inside) and things like internal bleeding. |
Self Taught |
Sleep |
Moderate |
Lucille is able to cause a massive concentration of Atenosyne and Melatonin to build up in a target’s brain, making them instantly sleepy. This may not seem like much but combined with her skill at manipulating the central nervous system, it’s possible for her, given enough time, to lull someone to sleep by working on them. This is not an instantaneous ‘SLEEP!’ like getting darted or going under for surgery using muscle relaxants and anesthesia, but a more gradual blanket of tiredness that goes over a target, making sleep more likely. This facet takes approximately a minute to implement with up to five minutes for the full effect to take hold. This requires concentration on Lucille’s part, too, not letting her focus on anything else but putting the target to sleep and subtly manipulating their biology to make sleep that much more likely. Given uninterrupted time to work on someone, Lucille will be able to put someone to sleep after about fifthteen minutes. |
Self Taught |
Agony |
Low |
When focusing, Lucille can inflict agonizing pain by causing swelling in the large nerve bundles in the spine region, flooding them with sensations that cause the target to feel debilitating pain. This effect lasts for a maximum of five minutes. It starts with a vague unease in the stomach, followed by cramping, followed by excruciating pain that can debilitate someone not used to the sensation. This facet takes approximately thirty seconds to implement, and a minute to reach full potency. Lucille has almost reached full Quick Trigger status with this stunt, currently it operates at an range of 10 feet but still takes one minute to reach full potency. |
Self Taught |
Nausea |
Low |
A multi-pronged attack that targets various bodily systems, Lucille is able to simultaneously stimulate a target’s gallbladder to dump bile and stimulate the autonomic nervous system to quickly spasm and contract. As you may guess, this quickly results in a target becoming extremely nauseous and, if she holds the power, retching and emptying the contents of their stomach - plus all the bile in their gallbladder - projectile vomiting wherever they stand. A favorite to use on people with helmets or masks, Shortness of breath and dehydration could follow if she continually makes the person throw up, along with painful stomach cramps. |
Self Taught |
Vertigo |
Low |
By flooding the inner ear with fluid and short circuiting the nerves in the ear, Lucille can cause a target to lose all sense of balance, making the world seem to spin, jerk, flail, or otherwise not be stable. This has the effect of making walking nearly impossible without assistance, driving impossible, and don't even think about flying in or piloting a plane. |
Self Taught |
Vulnerabilities |
Touch |
When Lucille withdraws the influence of her ability, all effects cease immediately. In the case of stunts like blinding a person or giving the sensation of having the wind knocked out of them, those can establish disorienting effects that will linger after Lucille has withdrew her influence. |
Overload |
If Lucille overextends herself she has the chance of causing a Rebound effect which would lead to the status effect she's trying to enact reflecting back to her and eventually knocking her out. She would awaken later with little to no control of her ability for 72 hours. |
Regenerators |
If the regenerator heals fast enough then some of Lucille's talents can be rendered useless such as Sleep. |
Effort Key |
None |
Requires no effort and is a part of Lucille's autonomous functions. |
Low |
Requires minimal effort and concentration, like walking, holding a conversation, or reading. |
Moderate |
Requires dedicated concentration and takes more time to achieve the desired effect. |
High |
Requires undivided concentration. Cannot do anything other than move slowly or talk in short sentences while using a High effort talent and cannot use other talents that have an effort level of Low or higher. |
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