Registry of the Evolved Database
File #10 Sep 2008 01:48
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portrayed by Zachary Quinto |
Gabriel Gray comes from a humble background in Queens, and far humbler than he can even comprehend. What he does know is that his father walked out when Gabriel was very young, leaving him in the hands of the slightly broken, devout woman Virginia Gray. He was raised in a claustrophobic environment of his mother's religious upbringing in combination with her sometimes embarrassing over protectiveness. It doesn't help that she can't be described as a particularly well woman, prone to fits of hysteria, mood swings, manic behaviour.
What this raised was a rather quiet and self-conscious young man who didn't easily make friends, sometimes reflecting his mother's tendencies towards having a quick temper, and burdened with her expectations in Christian morality as well as her hopes and dreams for his future. Burdened, and simultaneously trapped by, and so Gabriel's mundane existence was unsatisfactory to both him and his mother. At the same time, he pursued a career in watchmaking and time piece restoration, something he had an uncanny talent for, in order to please his absent father.
This futile attempt at trying to gain approval from a man who had no presence in his life and the disappointment it invoked in his mother created a kind of restless frustration and a yearning to be good enough, accepted, loved that was never realised.
Little did he know that his talent as a watchmaker was an evolutionary power, not mere talent. For this reason, Dr. Chandra Suresh, a geneticist, sought him out when Gabriel was in his later twenties, and told him he had a special ability. This was his opportunity, the perfect opportunity, to become something more than a humble watchmaker, to become something more than the sum of his depressingly ordinary existence and reject, transcend the expectations his parents had put on him, imagined and not. Suresh had given him hope, and Gabriel wasn't going to let it go without a fight.
But Gabriel's gift of intuitive aptitude was a subtle one, nothing so flashy as spontaneous regeneration, flight, or telekinesis. Neither he nor Suresh could work out his gift, and Suresh came to the conclusion that he had made a mistake - that Gabriel wasn't gifted after all. This snapped something inside of Gabriel. Out of anger, he grabbed Suresh's files on the people he would come to as he did Gabriel, flinging them down and asking if Suresh would toss them aside too. Upon leaving, Gabriel found he still had the contact details of one of these people in his hand - a man named Brian Davis, a telekinetic.
He left a message for this man, went about his life, and when Brian sought him out for help, Gabriel introduced himself, for the first time, as Gabriel Sylar - taken from a brand of a watch he was fixing at the time. After demonstrating his telekinetic ability, Brian asked for his powers to be taken away. And Gabriel used his own ability for the first time on something not so mechanical as a watch - the human brain. He bludgeoned Brian to death with a crystal, accessing his own ability to see how exactly he could take Brian's for himself.
The descent into becoming a sociopathic serial killer was not exactly an easy one. Wracked with guilt over this selfish act, Gabriel attempted to take his own life by hanging himself in the backroom of his watch shop. He was only saved by a seemingly chance meeting with a woman named Elle who, unknown to Gabriel, cut the noose with her ability and stayed with him until he was ready to talk. Also unknown to him, Elle was a Company agent sent to study this new and fascinating Evolved individual, and took part in a scheme to get him to kill again so that they could study his nature even further. After establishing a relationship with Gabriel, she then set up a circumstance of rivalry between Gabriel and another young Evolved man. After enduring Elle's simpering over this rival and his talent, Gabriel, driven by jealousy and another emotion he had identified as his addiction to power, gave into temptation and killed the other man.
This was only the beginning for Gabriel, who henceforth went by as his new alias, Sylar. He had a new mission, something he called an evolutionary imperative, which was to hunt and kill people like him - whom he came to consider undeserving of their talents - and take their abilities for his own. Cryokinesis, pamnesia, liquefaction, superhuman hearing - Sylar was indiscriminate.
Virginia Gray can't be totally blamed for Sylar's current disposition, but there is no doubt that she at least contributed to Sylar's already twisted nature. She wanted the best for her son, believed he could be everything he wanted to be, and while Gabriel longed for such things himself, he also wanted his current existence to be enough for her - because then it could be tolerable for himself. But no, Virginia's boy was far better than tinkering around with clocks, and she would push him to aim for better. "You could even be President!" But she pushed him too hard. Her death was an accident, a brief struggle with a pair of scissors that wound up imbedded in her chest. But her legacy would remain, fueling Sylar's dangerous ambition to not only become a superpowered man with a handful of skills - but to quite literally take over the world, starting with the destruction of New York.
Posing such a threat to other evolved like himself, through his actions as well as the powers he came to master, Sylar became a point of interest for people determined to save the world. Through the visions— well, the paintings of visions of a precog, other evolved became aware that he was the one to beat. This included Peter Petrelli coming to the rescue of Claire Bennet, a young woman with the talent of regeneration, a power Sylar would especially appreciate having. Peter, a man whose power was the ability to do what Sylar did, minus the killing, was Sylar's inevitable enemy, and would come to square off against Sylar one night in Kirby Plaza.
During the effort of the battle, Peter's powers began to overload, which would lead to the oft foretold explosion that changed New York City forever. Sylar did what only cockroaches could do - he survived it. Throwing up a telekinetic shell, of sorts, he endured the blast, but has limited memory of what happened just afterwards.
Not for the first time, Sylar woke up in the bowels of the Company, medical tubes feeding into his body, one of which was pumping blood into his arm which would heal the burns that even his telekinesis couldn't protect him from. He was weak for a long time, and perhaps due to the fact that Noah Bennet wasn't around to make sure the same mistake wasn't repeated, the Company did what they did before. They kept him under with negation drugs and unconsciousness for as long as they could to study him, but something always has to give. Sylar broke out and fled.
In the time between his time with the Company, and his return to New York City, Sylar did what he did best. He hunted. During this time, he managed to score a shapeshifting ability from a teenager, for example, which allowed him to make an effective return. He posed as Mohinder Suresh and lured Peter Petrelli and his group into breaking out detainees - including Adam, who would have been a very shiny toy indeed had everything gone according to plan.
Obviously, it didn't. The world has increasingly become a more complex, more powerful place.
One of the amazing things about people is adaptability. That has to be what evolution is about. The world has changed and even someone like Sylar can see that. It's time to start making the allies he needs so he can get what he truly wants, which right now, is to not end up detained or killed by the Company. He had made moves to forge alliances, and so far, the game of deals and maybe even friendships is the game he's playing. We'll have to see how long it lasts.
This is the passive ability that allows Sylar to automatically understand how things work. These things range from the mechanical through to the anatomical, and never really switches off, although it can focus in on something and take over Sylar's concentration for the duration of time it takes for him to learn what he's evaulating. It first manifested as the ability to see, automatically, how the complex designs of watches made them run, and enable him to recreate them, fix them, etc. Later, this ability would manifest into the power to see how the human brain functioned, and how Evolved abilities work, then allowing him to psychically adapt his own self to replicate what he saw in others.
This ability to learn and understand is a double-edged sword in that it comes with the desire to learn and understand. The more complex, the better - and very little is more complex than the human brain. It becomes an addiction that makes him see red until this hunger is sated, and knowledge (and therefore, power) is attained. In compromises his ability to judge and moralise the situation, a watch becoming interchangeable with a human skull.
There is a mysterious other side to this ability. Rather than the analytical intuiting of systems, Sylar is also able to learn how things (or people, in this case) work through an emotional connection. By understanding the psychology and emotional makeup of a person, he can also understand how their ability works. This might also be why he has such a knack for mimicking people's personalities too, as well as a very dubious and only very occasional defense against mental Evolved attacks.
( See further details in the Appendix. )
Appendices
In-Game History
His choice to remain in New York City led to him being recruited by the Vanguard's New York cell, overseen by their leader, Kazimir Volken. He was promised a buffet of Evolved and eventual world-domination, and Sylar chose to run with them for as long as they remained in line with what he wanted. When he came to uncover the truth about what Volken desired of him (to train him, feed him abilities, and eventually possess him to rule the world instead), Sylar was among those disillusioned Vanguard to turn on their leader. His initial attack was a failure, becoming possessed by Kazimir earlier than fate intended, but released when the combined efforts of Phoenix and the remains of the ex-Vanguard came together one fateful day to vanquish the Vanguard once and for all.
In the chaos of the battle, Sylar was injured and like many, thrown into the river upon the Narrows bridge collapse. The next few months would be ones of confusion, when Sylar was picked up off the shores of Staten Island, his memory erased and conned into fighting in the Evolved cage-match pit known as the Pancratium. Those he made a few reconnections with people he'd known, Sylar largely spent his time rebuilding a new kind of life under the name 'Tavisha', given to him by one of the Pancratium associates. When he was arrested in April 2009, Sylar's memories were returned to him in transit to Moab Penitentiary thanks to the telepathic interrogation he underwent.
He brought down the plane, and returned to New York City. He started going by Gabriel.
The time spent after that mostly amounted to hiding, save for instance of assisting Phoenix in breaking out some of their people from Moab, the same ones who had been arrested during the Vanguard battle. This was more or less successful, in that it was also a disaster - an ability gone wild sent all of them to all corners of the world, as well as different time periods. Gabriel was fortunate enough to only wind up in Africa.
Shortly after that, his powers were stipped away during a "chance" meeting, and transferred to Peter Petrelli whose powers, in turn, were transferred to Gillian Childs, whose ability of power augmentation was, of course, given to Gabriel to complete the circle. This lead to an eventual confrontation at Pinehearst, wherein he was tricked into believing he could be helped and instead found himself battling the power thief Arthur Petrelli. He escaped it moderately unscathed, but with many of his powers gone as well.
Upon the return of the time travelers, new information, some gathered and some inferred, has shifted his perception on who he's supposed to run with, trust, or otherwise have connections with. For reasons both obvious and not, his affair with Gillian was broken off, not so long before Gabriel then attempted to assist Teo Laudani with his own possession problem by joining in. It did not go as planned.
What does?
Evolved Human Ability
This is the passive ability that allows Sylar to automatically understand how things work. These things range from the mechanical through to the anatomical, and never really switches off, although it can focus in on something and take over Sylar's concentration for the duration of time it takes for him to learn what he's evaluating. It first manifested as the ability to see, automatically, how the complex designs of watches made them run, and enable him to recreate them, fix them, etc. Later, this ability would manifest into the power to see how the human brain functioned, and how Evolved abilities work, then allowing him to psychically adapt his own self to replicate what he saw in others.
This ability to learn and understand is a double-edged sword in that it comes with the desire to learn and understand. The more complex, the better - and very little is more complex than the human brain. It becomes an addiction that makes him see red until this hunger is sated, and knowledge (and therefore, power) is attained. It compromises his ability to judge and moralise the situation, a watch becoming interchangeable with a human skull.
There is a mysterious other side to this ability. Rather than the analytical intuiting of systems, Sylar is also able to learn how things (or people, in this case) work through an emotional connection. By understanding the psychology and emotional makeup of a person, he can also understand how their ability works. This might also be why he has such a knack for mimicking people's personalities too, as well as a very dubious and only very occasional defense against mental Evolved attacks.
Power: | Astral Projection | Taken From: | Teodoro Laudani | Classified: | Mental Enhancements and Abilities |
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Like most powers that Sylar has accidentally copied off others, it takes learning and practice, two things he has the luxury of avoiding when it comes to his intuited abilities. He is still understanding aspects of this form of astral projection, having grasp one or two key tricks without exploring the depth and breadth of it.
The most commonly used part would be what can be referred to as a 'psychic radar'. Because this form of astral projection depends on the minds of others rather than simply launching a self-projection out into the ether like most forms of astral projection, Sylar can get a loose awareness of active minds within a 200 foot radius of himself, up and down, front and back. This is a very rough kind of radar ping in that he only gets an idea as to how many at any given time, as opposed to their exact locations outside of rough estimates of 'nearish' and 'farish', and only a general guess at direction. The more he is surrounded by other minds, the less he can pick out minds further away from him. However, it at least affords him the sense of knowing if a building is empty, for example, or if he's not alone at any given time.
This function also works on a picked out subject, which works mainly if this subject is alone (if not, he might accidentally 'land' in someone else) or if he has a visual on them. For moments at a time, he can get a purely physiological understanding of their well-being — he will sense all that they sense, without any telepathic or empathic attachments. He can register damage without pain, temperature without comfort of displeasure, a rapid heart rate without lust or fear — he would have to guess via context.
These 'pings' last for only a moment of time, as this is an outer body experience. If he stretches himself for more than five seconds, Sylar's tether to his physical body will snap, and this will cause mental, pyshic and physical trauma to himself — for example, his physical body will be completely detached and be rendered unconscious until he can navigate his way back in. Once there, he'll be dizzy and disoriented for the next hour or so.
However, he can of course go for long stretches of time while astral projecting if being unconscious and immobile is acceptable in the situation. By leaving his host body behind, Sylar can willingly break the tether and mind-hop from person to person, seeing what they see and feeling physically what they feel. While in someone's head, he can also communicate telepathically with the host — this is restricted only to surface thoughts and willingly projected words. He can go no deeper than what the host wishes to communicate. His psychic voice sounds a little like what reptile movement and ambiance would if it had a voice. It should be noted he has no control over physical possession — he just hitchhikes.
It is possible that he can achieve limited physical consciousness and extended astral projection, but he has not worked out how.
There are other aspects two, one of which he has learned due to its combative nature. By psychicly leaping from his body, Sylar can throw himself at a target within his line of sight, and forcibly push their consciousness from their body. Due to the strength of the tether between body and soul, in most cases, a person will snap back into themselves after a few seconds, although not after their body is rendered unconscious in this time and suffering the affect of a taser.
There is also a dreamwalking and dream-seeing aspect to this power that he has not yet unlocked, though has done this before while he was disembodied for the time of a month.
Tavisha was given this ability.
Power: | Avian Telepathy | Taken From: | Eileen Ruskin | Classified: | Manipulation of Living Things and Their Perceptions |
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Having gained this ability through empathic mimicry as opposed to the more mechanical intuitive aptitude, Sylar is still learning the varied facets of being able to telepathically communicate with birds. The very basic foundation of his interpretation of avian telepathy is being able to glimpse through the eyes of birds, whether by intuitively reaching out towards nearby avian minds upon sensing their presence, or pinpointing a single creature. This automatically comes with an empathic awareness of the bird, a basic emotional understanding of what they are doing, how they are feeling, etc. Because bird brains are not capable of conventional human communication, Sylar is limited to only understanding these basic messages from them. While reaching out in this way, Sylar is somewhat vulnerable to the bird's physical wellbeing — he does not physically take damage if they take damage, but he will empathise with it, and suffer trauma should the bird die.
He is also generally sensitive to birds within his vicinity, whether actively seeking them out or not. It is more often than not, a weakness.
Other facets he is still developing include the ability to impose commands on birds. So far, he mostly achieves very basic commands, such as go away, come here, don't move and the like. Anything more complicated or too far from what the bird desires to do tends to get lost in translation, though he will be able to refine this skill through practice, which will include more invasive commands such as directing a bird to a specific place or commanding them to attack to their own detriment.
A facet that Sylar has not yet tested is also the full-body possession of birds. By pushing the empathic link he can establish with a bird by looking through its eyes, he can pour himself immersively into the avian body to control its actions. During this time, his true body goes into a trance-like coma state that he cannot do much to defend until he's back within his own frame. Both transitions of to-bird and to-human require a close proximity of at most a few feet between vessels. While in possession of a bird, he can telepathically direct a speaking voice into the minds of humans to communicate, although only fellow bird or animal telepaths can transmit back in a similar fashion.
Another offshoot of this power is that while in human form, he can empathically communicate with fellow bird telepaths — though he cannot trade clear or even willing impressions, a basic understanding of feelings or inclinations can be picked up.
Tavisha was given this ability.
Power: | Blood Manipulation | Taken From: | Nina Norwich | Classified: | Manipulation of Specific Materials and Forces |
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This form of blood manipulation is a dynamic ability that works in a variety of ways. It converts blood into a tool, a source of nourishment, or even a weapon. Sylar's ability to manipulate it works both on a basic, biological level as well as on a physical level.
His control over blood on the biological level is fairly limited, and even more so over the control of others' rather than his own. Within his own body, Sylar cannot simply will away contaminants in his system (such as poison, venom, drugs), but he can isolate it to parts of his body and physically bleed it away. With this comes an inherent awareness of the level of poison within his bloodstream, as well as the level of oxygen, waste, etc., although he won't necessarily be able to identify anything foreign.
True control comes in several forms. One is being able to increase the rate of blood production, which also enables him to hold more blood than the average male - up to 40% more. He can also manipulate blood components, such as raising and lowing his white cell count (and therefore boosting or reducing his immune system), being able to break down clots within his bloodstream, or being able to clot faster to seal a wound. He can also regulate his circulatory system, slowing it down or increasing it as desired. Over a long period of time, Sylar is also able to change his own blood type - this takes up to a week, and restricts his ability to use this power for the transition's duration. This will also confuse DNA testing when his reworked blood is compared to skin, hair, or saliva. He can only change his blood type if he takes in a sample of the preferred type first.
His biological control over someone else's bloodstream is purely helpful rather than harmful. He is able to break down clots within the target's bloodstream, allow blood to clot (only when it's oxygenised, i.e., exposed and outside of the body) in order to quicken the process of wound sealing, as well as sense contaminants and blood type.
The physical aspect of this ability is far more transformative and extreme. Much like a hydrokinetic can interact with water, Sylar can turn blood into a physical entity and allow it to achieve impossible feats. The blood responds better to his power when it's fairly fresh, and he can manipulate it to fly through the air at his will, rise from the ground, or even drown someone should he have the amount and inclination to do so. He is also able to clot it to such a density that it resembles solid metal, able to create rudimentary weapons like makeshift blades or blunter weapons. There is also an in-between, wherein he can harden the blood only partially and make it more bendable and malleable, almost like rubber or leather. When clotted to complete solidity, however, Sylar loses his telekinetic control over the blood, and he is unable to revert it back to its liquid state. There are less elaborate uses - creating temporary shields and armor to selected parts of his body, or seeping blood into a lock, solidifying it, and effectively breaking it.
The limit of how much blood he can draw out of himself for this use is fairly liberal, but there is a boundary. Two fairly small weapons are doable, or one slightly larger - he will be able to replenish himself enough to be effective. Anything more, however, will start leaving him weakened.
Of course, he can always use someone else's. Should a victim be bleeding freely, Sylar is able to physically draw blood from their body - the more severe the vein or artery, the quicker he will be able to kill them in this way. He is also able to do the opposite, and effectively give someone a blood transfusion. He can do the same for himself as well, which allows him to replenish should he go overboard on draining himself - but it should be noted that he is susceptible to bad blood types just like anyone else. He is able to combat the negative affects through white cell manipulation until the blood is replaced, or otherwise, suffer a week of bed rest and weakness in an effort to convert his own blood type to match.
His bloodtype is currently O-.
Jenny/Wu-Long was given this ability.
Power: | Cloning | Taken From: | Julien Durmont | Classified: | Physical Enhancements and Abilities |
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This is the ability to create identical duplicates of himself, with strange and startling affects. Unlike most powers better classified as Replication, Sylar cannot create totally instantaneous clones, or reabsorb them — rather than generating illusion-based duplicates or duplicates made up of some less than real quality that allows them to appear and vanish at will, Sylar must physically grow bodies out of himself, and he can really only do one every few weeks unless he pushes himself or is amplified. There are two methods.
One of them is a kind of instantaneous duplication, wherein he can grow another clone out from himself within a matter of seconds. This can only be done during a moment of extreme panic, fear, anger, or otherwise heightened state wherein adrenaline is pumping. This also has a massive energy cost for himself — his other powers will be dampened for the next 24 hours, he will feel physically unwell and weak if he doesn't simply pass out. The clone is better off, physically, but will not have taken on any abilities when it is produced, and within an hour, it will start to 'degrade' — become mentally blank, and very physically weak with a strong chance of dying. However, during the hour it survives, it is healthy and capable of obeying psychic commands from Sylar, the strongest of which can happen during its formation, and the power of these commands will decline over the hour.
This stunt can be better achieved if Sylar is augmented at the time — he will experience lesser costs to himself, and the clone will not degrade, or at least, will survive to be its own person once it recovers from the "severance" process. However, it will still be instinctively obedient to Sylar if it survives, but still retain no other powers.
The second method is more intensive and arguably more effective, depending on what is required. Over a period of two days (or quicker if augmented), Sylar can "vegetatively" grow a clone from an embryonic state into a full person, with a kind of umbilical cord system. It is a vulnerable state to be in, as he will be low on personal energy or even consciousness, maintaining a trance-like state throughout the process. If the cord is cut before this is complete, the clone will instantly die. If the process is allowed to be complete, both clone and Sylar will be healthy (if thirsty and hungry, for the latter) and functional. This slower method has several benefits — powers are able to be copied/transferred to the clone, and the clone will suffer no degradation. The clone will also be their own person by the time this is complete, unless Sylar administers himself certain sedatives through the growing process, which seems to make the clones more amenable to suggestion and brainwashing, which will be a lasting imprint as to who they will ultimately be. He can also create more than one clone at a time via this method — any more than four may have permanently damaging affects on him, however.
Scars and tattoos do not carry over. If the "root" dies, the clones will die. They cannot be reabsorbed.
The final thing to note would be Sylar's interaction with his clones — they do not do what he wants them to do, necessarily, unless some of the above techniques are employed (augmentation during the quick process, drugs and medical oversight during the second) and even then, it is not the same as having duplicates at his beck and call. They are, ultimately, separate people. He does maintain a measure of psychic contact with them, and the more independent they are, the harder it is to maintain. Because all vegetatively-grown clones carry over intuitive aptitude, they can elect to be more resistant against the "root"'s influence and even his ability to find them.
Power: | Concussive Blasts | Taken From: | A John Doe | Classified: | General Effects on Surroundings |
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This is simply the ability to emit a projected shockwave in a specific direction. In the same way that Gabriel could control his telekinesis with his hands, he uses his hands to send the shockwave towards targets. Practically speaking, this acts as a blunt kind of impact. Unlike his Kinetic Projection power, the field of impact is wider, and while more powerful, it is technically less viciously damaging in that it's less concentrated. It doesn't so much break bones and smash glass bottles as it does sweep people aside and crack whole windows. Visual and audible effects include a distortion rippling through the air, and a thunderous gunshot-like boom.
At its maximum, it could potentially turn a car, break through brick, send someone flying into the next wall. Attempts to do multiple shots at these will lead to power burnout and physical damage such as migraine flashes and nosebleeds - approximately, he gets three every half an hour.
Sylar was given this ability.
Power: | Cryokinesis | Taken From: | Matthew Alvin Lacombe | Classified: | Manipulation of Specific Materials and Forces |
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To come.
Power: | Empathic Illusions | Taken From: | Grigori Zhukovsky | Classified: | Manipulation of Living Things and their Perceptions |
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Sylar has the power of 'Empathic Illusions', which pretty much boils down to this: he can create sensory illusions based on his own memories or the memories of those he is in close proximity with. It is a kind of telepathy insofar as he can access the memories of others and dig deep to tug out their deepest desires, fears or insecurities, but apart from the images/smells/tastes/sounds, there is not a lot of detail for him to work with unless he is otherwise familiar with the person he's dealing with. He may get snippets of things — a particular phrase that holds significance to the person he's dealing with ("Did I hurt you?" - "Save the cheerleader, save the world.") but will not necessarily understand the significance of said phrase.
The illusions do not have a physical presence, though they feel real in every way and are comparable to Candice's "total immersion" tactics that were shown on the show. They can induce pleasure, pain, but nothing that hasn't been experienced by either the user or the target before. The complexity of the illusion depends on how many minds Sylar is drawing from, how long he intends for it to last, and how much energy he has. "Full immersion" is going to drain him a lot more than making someone look like someone else, for example. While there is no limit to how many people in a room he can affect at one time, he can only draw memories/inspiration from an absolute maximum of three, not including himself. He normally tries to limit himself to one for simplicity's sake.
Sylar's illusions can't fool technology. You can't take pictures of them. You can't film them. You can't record them via audio.
The man he took this ability from, Grigori, was able to summon more imaginative illusions, such as dragons or other mythological creatures that might resonate with himself or for other people. Sylar is less naturally inclined down this vein, and finds it easier to summon up illusions that are based in real-world memories, such as a significant place or person. Given a task of pushing himself beyond this, it is not outside of his capabilities — but it would take some intensive study and practice.
Sylar was given this ability.
Power: | Energy Attenuation | Taken From: | Zhang Wu-Long | Classified: | Manipulation of Specific Materials and Forces |
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Energy attenuation describes the power to adjust the wavelengths and particle density of energy - specifically in regards to light, sound and mass. This basically means that these forms of energy lose their intensity at Sylar's will, which creates, mainly, two areas of control.
The first encompasses the reduction of lightwaves and soundwaves, creating a kind of sensory blackout. He can create zones of sightlessness, soundlessness, or both within a range of approximately three hundred feet in all directions. This takes concentration, and so ample distraction is enough to break the spell of blackouts, as well as, obviously, unconsciousness or death. He is also not immune to the affects of his power - susceptible to the blindness and deafness he creates as much as anyone else. The darkness he can create is able to be broken or penetrated with light-bending Evolved ability and high-frequency energy weapons like lasers.
The second aspect to this power is the ability to attenuate mass, converting matter into a higher-frequency energy. Sylar is only able to do this to himself and the things he is in tactile contact with, mostly due to need to be in tune with what he is converting from intangibility and back again. While he could potentially convert something into this higher-energy mass, it would instantly change back, as he'd wield no control over its form when it's in amorphous cloud and he is not. When he converts himself, however, he is able to keep an intuitive sensory awareness over his own structure, as well as the structure of the things he converts with him.
Visibly, he turns into a smoke-like entity of darkness that has a very liquid, malleable mobility to it. In this form, Sylar cannot physically manipulate anything more than a brisk breeze could. He cannot pass through solid matter, but he can seep himself through the gap beneath a door. Not immune, however, to the physical world, Sylar can and will take on damage when physically attacked, whether with bullets or blunt/sharp weapons, or long falls. It is reduced by roughly half, but is highly vulnerable to light-bending powers and weapons in this state. He is also fair game to many telepathic attacks.
Some physics-related benefits include some anti-gravity, able to 'leap' far higher than he'd be capable of normally. He can also move across water, and swim in it at about the same rate he can swim in it physically. He is immune to heat and cold, and doesn't need to breathe. Sylar is also able to 'nap' in this form, if the circumstances allow, as there is no cost to how long he remains in this shape.
Which brings us to the last vulnerability. The amount of matter he takes with him when he phases, as well as the amount of shifting back and forth between solidity and intangibility, all cost him energy-wise. The more of either, the more drained he will be upon returning to his physical form, and the more sporadic and out of control his power use will be. As it stands, he can only take as much as another person with him without it costing him too much, but any more than that can lead to anything between wooziness and hitting the ground dead asleep.
Jenny/Wu-Long was given this ability.
Power: | Humidity Control | Taken From: | A Jane Doe | Classified: | Manipulation of Specific Materials and Forces |
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This is the simple ability to reduce and increase the amount of water vapour in the air, as well as the control and concentration of it in certain areas and rooms. Without much concentration, Sylar is able to increase and decrease the general humidity in a room dramatically - although this aspect of the ability is constrained by whether or not the area is contained enough to have an obvious effect. His range of control is that of about one hundred feet in any direction, and is much easier to activate in a controlled environment. The open elements will easily rectify his use of power within a minute after he's stopped concentrating.
The amount of humidity or lack thereof is reasonably extreme - from a butterfly house to utter dryness in several seconds. Either end of the spectrum can have negative effects on electronics, the developed condensation either shorting them out, or the sudden dryness creating a build up of static electricity, sometimes resulting in the spontaneous shutdown of computers and similar equipment.
Sylar can also opt to manipulate much smaller ranges, with quicker results. He can create fog and mists in limited areas, and even smaller still, create steam-like streams of water vapor in whatever direction he chooses. After about ten feet, it tends to disperse. This can be used to blind or confuse, misdirect electrical attacks, or damage electronics.
Jenny/Wu-Long was given this ability.
Power: | Kinetic Projection | Taken From: | Trevor Zeitlan | Classified: | General Manipulation of Surrounding Items |
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This is the ability to create a build up of kinetic energy and direct it at a target. The charge of the kinetic energy is dependent on time - a few seconds of 'charging' will create force enough to be comparable to a blow from a baseball bat, at a target that's about the size of his own hand. If he has the time to allow the kinetic energy to reach a more powerful charge, he could do more damage assuming he doesn't misfire. This power is dependent on being able to physically aim with his hands, a finger point or similar, and has a range of about thirty feet.
A power of brute force, it will generally shatter glass unless its been reinforced (although with enough of a 'charge', Sylar could potentially do more damage), and create varying degrees of blunt trauma to the human body. It will shatter smaller bones and create massive bruising, and is generally able to knock some off their feet if the aim is sufficient. Damage is dependent on where he chooses to aim - a man's chest may wind up with broken ribs, but if the blow is aimed at his face, the effects would be more brutal.
The limits as to how much 'charge' he can create are largely loose, but the more he creates, the less control he will have, and possibly less range too. If he waits too long by just a second or two, he will essentially 'misfire', and possibly cause damage to himself as well as less damage than he intended towards his target. This ability also draws its energy from calories, and overuse will make him feel woozy and physically drained until it dwindles entirely until he can rejuvinate.
Sylar was given this ability.
Power: | Osteokinesis | Taken From: | FRONTLINE Unit-0, 05 | Classified: | Physical Enhancements and Abilities |
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To come.
Power: | Photokinesis | Taken From: | Colette Nichols-Demsky | Classified: | Manipulation of Specific Materials and Forces |
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This form of photokinesis has several facets and faces, but all of which return to same thread that runs through them all: the manipulation of light. Sylar is unable to use this ability to generate light, restricted to manipulating the light available to him within an immediate radius. His own control over this ability is, unlike most others stolen through the analytical side of his power rather than the emotional, crude at best. This write up describes both what he can do, and what he has the potential to achieve with practice.
The ability to intensify and direct the light available to him is the most basic aspect of this power. He is able to increase the lighting in any given area by concentrating it to a brighter intensity, or lower its brighteness by displacing the light - pushing it into another area rather than totally diminishing it. These two aspects of power can be combined into being able to concentrate and focus the light available to him in different ways - creating mock flashlights, spheres of light, bending light, and other shapes depending on his intent. The brightness of these concentrated light swatches are dependent on what level of ambient light there is to work with - "normal" light can create a beam of a flashlight. Darker spaces diminish its brightness, and well-lit areas can be drawn from to create a beam that can potentially be temporarily blinding.
There are also illusionary aspects to this ability as well. The only one Sylar has the knowledge to master, thanks to a former ability of a similar kind, is the pseudo-invisibility. He's able to bend the light around him, putting himself in total darkness, so that he appears to disappear. A significant drawback to this aspect of power is that he is completely unable to see when shrouded in darkness.
A limited form of colour manipulation and light-based illusions are also within the potential of this power. Within a fifteen foot radius, Sylar is able to manipulate the way light reflects off an object to change its colour. This is limited either by touch, or by altering the colour of the whole area around him. A combination of this, along with light concentration and displacing, enables him to create very rudimentary, unlife-like light images that he can control for as long as his concentration lasts.
The last and most combative use of this power, as well as the aspect that holds the most risk and significant drawbacks, is the ability to generate lasers. By pulling from the ambient light, Sylar can create lasers he can move freely, with about the same intensity as a surgical laser. It can sear skin and burn paper, but is unable to do more than mark metal or stone. If this ability is overused, as to control the lasers takes an immense amount of energy and concentration, then Sylar risks damaging himself in the process - such symptoms can include going blind.
Tavisha was given this ability.
Power: | Phasing | Taken From: | Agent Jackson | Classified: | Physical Enhancements and Abilities |
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This is the ability to render oneself or other items intangible to the point of being able to pass through tangible objects. Fine control is restricted to Gabriel's own body - he can choose exactly how much of himself is phased, whether that be only his hand, half his body, or his whole body (though if he neglects to keep his feet tangible, he can pass through the floor). This requires some concentration, although most common sense functions (like negotiating his feet while passing through a wall) are more or less second nature. Trickier things like deliberately only phasing a limb for whatever reason takes more intent.
Gabriel can also bring things with him, and unlike the control he has over phasing his own body, external items are all or nothing - a wall cannot be partially phased, and it cannot be completely phased as that would exceed the maximum of objects he can phase. He can phase his clothing, or a weapon, or any item that is just above the size of a breadbox. Obviously when both the item and himself are in phase form, they interact as they would normally while passing through anything intangible, and he must be within direct contact to maintain the phasing - if an object is dropped, it instantly becomes solid.
Should he solidify his phased self while it's within something like a brick wall, his flesh that is in immediate contact with the denser material would be crushed into nothing. However, should he put a metal pole through a brick wall and render it solid, the metal pole would win out. If Gabriel has his upper body phased, he must hold his breath for the duration of the phasing, or risk suffocation.
Sylar was given this ability.
Power: | Precognition | Taken From: | Isaac Mendez | Classified: | Mental Enhancements and Abilities |
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A simple enough form of precognition, if strange in its execution, as if preventing knowledge of the future to come too easily. By willfully going into a trance-like state, Sylar is able to meditate on still images of possible futures, both related to him or completely removed from his own personal destiny. While in this state, he will be compelled to depict these images artistically - through paint, pencil, pen sketches, charcoal smears. These images are rarely symbolic - often the scenes are purely literal, but they can be misleading through the interpretation of realism to art.
Sylar is completely shut-down during the process of trance and painting, unaware of anything outside of seeing and doing. His eyes go visibly milky white for the duration, and until the image is complete, he will stay that way. This leaves him exceptionally vulnerable to anyone wishing to do him harm, and it takes a lot to break the trance preemptively - whether through a psychological trigger, or a telepathic attack.
During the trance, he is not aware of what he is painting, and so has no control over what he is painting either. He is unable to direct it, change it, or selectively choose an aspect of fate to portray. These forms of prophecy are less subjective than most - more often than not, they are certainties, with only a very narrow chance of exception. These fates are more or less concrete, unless an impulsive, emotionally dictated decision, something from complete left-field, can step in and sway them. Nothing premeditated can.
Sylar was given this ability.
Power: | Puppetry | Taken From: | Madeline Baldwin | Classified: | Manipulation of Living Things and their Perceptions |
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This ability describes the power to manipulate the physical actions and movements of up to three other people. As opposed to mind control, which makes people want and feel inclined to complete tasks, this power is only mental in that it controls the victim's physical body rather than emotional or mental responses. They may desire, strongly, not to do what is being asked of them, but physically speaking, they will have no choice.
When triggering this power over a person, Sylar will become intuitively aware of someone's physical body and their movements. Through a series of corresponding hand gestures to focus himself, he can make someone walk, jump, sit, dance, throw themselves to the ground as if he were literally their puppet master. He can also simply make someone stop moving altogether. The movements the victim is forced to make are generally rudimentary and verging on awkward, but more than sufficient to achieve what he desires to do. He cannot make someone do anything that is outside of their physical bounds - such as, leap six feet into the air.
While he must see a person to initiate his power, this is not a requirement for maintaining. Sylar can wander away, leaving someone in a cyclical movement of some kind or completely unmoving. He can sleep, do something else, leave the room without breaking his control, as it takes a sharp, unwilling disruption to cut the strings. Unconsciousness or death on his part, the death of his victim (like a regenator), or even sudden pain and distraction can knock loose Sylar's control. Telepathic attacks can also disrupt his control.
It should be noted that Sylar only has control over the physical actions of his victims - he cannot trigger their ability, for example, but anything physical remains suppressed while under his control. Telepathic abilities, environmental abilities, are all still available to the victim should they have them, and use them against him.
Sylar was given this ability.
Power: | Sedation | Taken From: | Elijah Warner | Classified: | Manipulation of Living Things and their Perceptions |
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To come.
Power: | Sense Theft | Taken From: | A Jane Doe | Classified: | Manipulation of Living Things and their Perceptions |
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This is the ability to steal one of the five senses from a person, or somehow suppress them — this is limited to sight, hearing, touch and taste/smell (these last two senses being to in common to separate out effectively, so both are suppressed together). The victim must be in Sylar's line of sight and within a rough, reasonable distance of about twenty feet. He can only willingly steal one sense at a time, though he can actively choose which one to take — in return, he can also willingly restore them, although this requires tactile contact to do.
When the sense is stolen, it is not physical damage — no healing power can restore the sense. It is more of a psychic block that is installed, and so a select kind of telepath or mind manipulator may be able to relieve the block, but not necessarily any telepath can do this. Despite this restriction, the sense is not gone permanently — it will slowly restore itself to the victim in the space of a week, until it's once more good as new, unless Sylar restores it first.
He can use this power on himself — there are, occasionally, benefits to not being able to smell or feel, or even see and hear. Prolonged use, however, will have ultimately damaging affects. Also note that if someone is already blind or deaf, or partially so, he can not restore their sight or hearing with this power, or improve upon it. If someone who is partially deaf has their hearing stolen, their hearing will return to the level it was before. If Sylar is augmented, it is possible he would be able to impact more than one person at a time, or steal more than one sense, although only under specific circumstances.
Sylar was given this ability.
Power: | Shapeshifting | Taken From: | Timothy Lantz | Classified: | Physical Enhancements and Abilities |
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Stolen almost three years ago from a teenager named Timothy Lantz, Sylar's shapeshifting power is limited to changing into human shapes that he has encountered before. Through line of sight, Sylar is able to intuit the rough dimensions and details of another person, and then almost effortlessly transform into them — most of the time, he will copy details with accuracy, but the fact that this is not an active process allows for room of error, such as misplaced freckles or scars. Tattoos are also problematic and go uncopied — additionally, any tattoos that he has himself, these will remain on his body no matter his shape. He also cannot duplicate or conceal unhealed injury.
Turning into and out of different shapes does not spend any energy or health, nor does the time spent in a shape cost him — unless that shape is very different to his own. If he transforms into someone much smaller or much bigger than he is, he automatically starts off physically weakened, and his health appears to degenerate while in this shape until he changes back.
If knocked unconscious or killed, his shape does not revert back to normal — it remains in the metamorph he is at the time. He must return to his own shape before taking on a new one (although in combination with other powers, he has demonstrated the ability to morph while in a different form), and there is a finite amount to how many faces he can 'store' and call on, though he can willingly erase or switch out faces with a thought.
Jenny/Wu-Long was given this ability.
Power: | Small Particles Manipulation | Taken From: | Institute Agent | Classified: | Manipulation of Specific Materials and Forces |
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Small particles manipulation describes the telekinetic control over substances that slot into the category of 'small particles'. This includes and mainly features control over dust, soot, ash, fine dirt and sand - this is not all he is limited to, but it is what he typically works with. The finer the material, the finer control he has over it.
To quantify the amount of material in numerical cubic feet or similar would be impossible and misleading due to its nature and variations, but he can only control it within a range of approximately fifty feet. His influence can extend further, but not by much, and only in that he can drag small particles towards him so as to better manipulate them within his range.
What he can do depends mostly on what he has to work with. Most of the time, due to accessibility, he controls dust. After summoning dust clouds out from nooks and crannies either within a building or outside of it, he can use this to blind someone, try to choke someone, and be a real pain to anyone who happens to be allergic. This aspect of his power is largely atmospheric and more irritating than particularly combative, but can be just the right amount of irritating to be crucial in certain situations.
Ash and soot works in much the same way, and it, along with dust, can also be used for finer tricks. He can create shapes and images in the air, with concentration. These will never be realistic or accurate.
When he deals with sand (the maximum of his capacity when it comes to the sheer size and weight of the particles), it acts somewhat differently to finer materials. For one thing, he cannot use it for very long before suffering burnout, as so many Evolved do. For another, he really has no amount of fine control over it, nor does it behave like dust in that he can't really make clouds of it. He can, however, for short periods of time, move it through the air in the patterns of whirlwinds, with enough strength and speed that it can damage skin and cause physical pain to his targets. This is also very dependent on if there is even sand in the area to use, which often, there is not.
Glass particles (something that would need to be especially made) are exceedingly fine, and individually, useless. However, he can shape and manipulate them as a group and use it offensively to slice and injure. The wounds dealt are, mainly, superficial (unless he goes for the eyes) but can allow him to hassle attackers from a distance.
Two more limitations include water and a lack of immunity. Any of these substances hit with water will topple them out of his range of control - he can't control mud. Lack of immunity is an important one, as well - if he creates a room-sized dust cloud, he is just as affected by it as everyone else. Not to mention that once he begins to suffer from this effect, his power goes a little haywire, either dispersing or intensifying the effect he has going until he's forced to stop. The other thing that will gnaw on his control is emotional responses - anger or panic might have dust kicking up in varying degrees.Power: | Super Durability | Taken From: | FRONTLINE Unit-0, 03 | Classified: | Physical Enhancements and Abilities |
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To come.
Power: | Super Strength | Taken From: | Stefanie Winters | Classified: | Physical Enhancements and Abilities |
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This is the power to become physical stronger via one limitation — Sylar is only able to become stronger if he can smell the fear off others. This is how his ability begins. Within a range of 50 feet, Sylar is able to smell fear, panic, terror and nervousness off any given person — and it smells good. This scent acts like a hit of adrenaline and supersteroids, instantly washing him over with a sense of invulgnerability, giddiness and fearlessness, and for as long as that fear continues, he's granted the ability of super strength, its intensity directly impacted by how afraid someone is, or how many scared people there are within his range. The more on either end, the better.
The upper limits of his strength include being able to bend or tear metal, punch through walls, throw someone across the street or tear them to pieces. He is not able to lift a car over his head or tip a truck over, for example — or at least, not without the help of momentum or risking damage to himself. His ability is also reliant on being able to breathe or smell — if he somehow cannot do either thing, like— if he has a cold, he cannot become super strong. And of course, if no one is a afraid, there is no fear to fuel him.
Sylar was given this ability.
Power: | Tactile Telepathy | Taken From: | A Jane Doe | Classified: | Mental Enhancements and Abilities |
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A limited as well as strange form of telepathy, with as many costs and demands of Sylar as there are benefits. Through skin-to-skin contact, Sylar is able to 'read' the mental state of his target in the form of creating a kind of neurological map that is then imprinted over his own mind. It takes on a moment to initiate, and the target feels nothing more than a slight mental twinge.
The map cannot be instantly read, however, nor objectively studied. Sylar is subjected to a transformation that lasts for anywhere between twenty minutes to an hour, depending on environmental factors. During this period of time, he is vulnerable to the confusion of another mind imprinting itself over his own - it's impossible for him to completely direct, and he's at the mercy of invading memories, personality quirks, feelings and desires that override his own.
Once the transformation is complete, the map begins to decay. But during that time, Sylar has in many ways become the person he has imprinted. His mannerisms, objectives, feelings and personality have largely been overriden by that of the other person, usually impairing his judgment as well as dictacting what memories he chooses to access. He doesn't have total access to all memories that the target has, but rather, all memories that link to their state of mind when he first made contact. At his leisure, he can explore these, and remember them as if they were his own.
This state lasts for anywhere between an hour or a few hours, fading more and more as time goes on until it's gone. At the end of it, all that's left is a psychic hangover and the need to sleep, his mind's way of 'resetting'.
Jenny/Wu-Long was given this ability.
Power: | Transitive Reactive Mimicry | Taken From: | Liette Fournier | Classified: | Mental Enhancements and Abilities |
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Empathically copied off Liette Fournier, this power is the ability to mimic powers that Sylar is exposed to — meaning, another ability must have a direct impact on him for him to genetically mimic it. For example, to copy a telepath's power, he must be read by that telepath to copy their power. A pain manipulator must attack him, a healer must fix him, and so on. This might seem like a shortcut version of what he is already able to do through intuitive aptitude in two ways, but in fact strongly differs on a very fundamental level.
To copy a power by intuitive aptitude, he must do one of two things: either be able to study the physical brain of an Evolved to adapt himself to it, or understand them on an emotionally sympathetic and empathic level. Transitive reactive mimicry foregoes any true understanding, blindly copying what it experiences without regard to who it is copying from or what the power is — this also seals off powers that Sylar has mimicked from his intuitive aptitude, and so it's a little like having an extra limb that you cannot see or even feel. As a result, time and user will degrade this mimicry, making all powers he gains via this power totally temporary.
The original bearer of this power, Liette, was able to transfer powers between herself and her sister, who had the same capability. This transference aspect of the power is thus unavailable to Sylar… unless he has clones, in which case he can trade powers back and forth with them. However, the one-sided nature of this power (unless the clone also has transitive reactive mimicry) means that he is the only one able to take and give, and it must be a consensual process (unless he is augmented, but even then, it is no guarantee).
Power: | Quantum Movement | Taken From: | Clara Francis | Classified: | Manipulation of Living Things and their Perceptions |
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Sylar possesses a remarkable ability to remain in a state of light-speed travel while unobserved. Sylar's default status is that of "quantum locked" where all of his molecules are moving at the speed of light, rendering him effectively invisible and able to move at what ordinary people would perceive as super-speed or teleportation. However, as his ability revolves around the theory of the quantum zeno effect, Sylar cannot enter this state when being actively observed by an outside source. This includes security cameras with a human being observing the screens. Unmonitored cameras are still able to capture him.
Sylar must therefore be extremely careful in how he uses his ability. If he moves into the line of sight of any observer, he immediately drops out of his heightened speed and his molecules are quantum locked again. When unobserved and able to employ this power, Sylar sees the world as frozen and is able to interact with it in the same way temporal manipulators or certain brands of speedsters are — he does not perceive himself to be moving at any unnatural rate, even if he is.
Skills
Chameleon: Sylar has a knack for impersonation. Examples of this in the past has been when he was masquerading as Zane Taylor, a Primatech Paper employee, and more recently, as Mohinder Suresh (with the added help of shapeshifting, this time). He can easily take on made up personas or the personalities of existing people, a combination of acting and lying, and fool people into believing he is as he says he is.
Creepiness: …no, really. If you're able to make people uneasy around you not just because of what you can do, but just because of how you behave, it counts. Of course, what he can do is a help, but Sylar has a habit of making people nervous in even the most innocent of conversations - sometimes accidentally, but often on purpose. If everyone else is off balance, he has more control over the situation.
Endurance: He has an amazing pain tolerance at the best of times. When Sylar had his mind set on something, he will often strive to achieve it, even with a bullet hole or two to cope with. He is by no means invincible, and can feel pain just like any other human being, but he's capable of neglecting injury in favour of endurance beyond what might be considered normal.
Hand-to-Hand: …ish. It takes years to become any kind of expert, which Sylar definitely did not have, but it doesn't take an awful lot of time to get a grip on some basics, right? Right? Well anyway, he learned some basics in fighting sans weapons during December/some of January when he spent some time learning from the best. Or at least, learning from Wu-Long. After that, his crash course in the Pancratium and the training that went with that would have helped to hone in some dirtier tactics, and while he relied on powers most of the time, actual powerless fighting was a factor. While anyone with actual martial experience could pretty easily take Sylar down, he will at least fare better than he would have several months ago and maybe even get some licks in while he's at it, or buy time to run away as necessary.
Marksmanship: This should be notably spiked up from it's previous setting, which was 'can hit things with handguns at point blank range'. Thanks, largely, to Vanguard, as Ethan made a point to train Sylar with various types of guns, and then during his time as a river pirate, he learned to man things like old fashioned machine guns and the like. What this means would be that while he might not be the greatest marksman (or even a great one, but better than he was before), not without further practice, he at least will by now know how to operate a wider array of weapons.
Timeline
- November, 2009
- October, 2009
- September, 2009
- August, 2009
- July, 2009
- June, 2009
- May, 2009
- April, 2009
- March, 2009
- February, 2009
- January, 2009
- December, 2008 & 2018
- November, 2008
- October, 2008
- September, 2008
November, 2009 | |||
When | Where | What | Who |
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2nd | Tell Me, Show You | Eileen and Gabriel inquire as to each other's extracurricular activities. | Eileen |
9th | The Girl Who Fell Through The Ice | Gabriel helps Eileen with some Ferry thing idk idk. He gets a new power when he can't kill the rescuee out of politeness. | Belinda, Cat, Eileen, Leonard, Peyton |
9th | Scavengers | The harvesting. | |
10th | Sleeping Dragons | Eileen goes crazy, or something in her head makes her so. | Eileen, Teo |
10th | Don't | Nothing's more awkward than the morning after attempted murder. | Eileen |
16th | Man Down | Munin's down a well. The big dogs tear each other apart in response. | Ethan, Raith, Teo |
October, 2009 | |||
When | Where | What | Who |
---|---|---|---|
3rd | Under The Bed | It's where Gabriel finds her. | Eileen |
3rd | A Step in the Right Direction | And afterwards. | Eileen |
7th | Absit Omen | Gabriel finds a new place for the Remnant to reside. | Eileen, Ethan, Peter, Raith |
8th | You Should Know | Not for the first time, Gabriel encounters Odessa in a graveyard. | Odessa |
10th | Deserving | While shopping for furniture to fill some of the Dispensary's empty space, Gabriel and Eileen come to verbal blows. | Eileen |
13th | Moral Compass | Magnes comes to Gabriel with a request, and gets more advice than he does a guarantee. | Magnes |
13th | All Saints | Gabriel wanders through Peter's dreams. | Peter, Kazimir |
14th | Pull and Push | And he lets Eileen know of his findings, but she's still mad or whatever. | Eileen |
16th | Wetwork | Remant take down two Humanis First operatives. Or rather, someone does it for them. | Aviators, Eileen, Ethan, Khalid, Raith, the Irishman |
20th | Borrowed Help | Peter comes bearing furniture. It is rainy. He doesn't want to help with it! Gabriel is inexplicably moody. But, they have a table. | Eileen, Peter, Raith |
20th | Intelligent Discourse | Exactly what it sounds like. | Eileen |
23rd | Job Offer | Also a rather literal log title. Eileen and Gabriel attempt to bring Teo into the fold, when it seems like the ex-burning bird has no where to go. | Eileen, Teo |
28th | What Fire Requires | Gabriel introduces "himself" to a terrorist. | Ash |
September, 2009 | |||
When | Where | What | Who |
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5th | Completing The Triangle | A Company lead is pursued in the investigation of Feng and friends. | Eileen, Minea |
14th | Pragmatism | Having spent some time out of town, Gabriel returns to the closest thing to home he knows. But everything isn't all as it should be. | Eileen |
17th | Remnants of Understanding | Gabriel confronts Peter about his joining the Remnant. | Peter |
18th | Calling Spirits | After following Peter to the doors of a Phoenix safehouse, Gabriel winds up watching some domestic violence, and makes loose promises. | Cat, Helena, Peter |
19th | A Very Bad Place | The Remnant follow up on a lead on Humanis First in the hunt for Felix Ivanov, and things go from bad to worse when Staten Island refugees defend their territory. | Eileen, Ethan, Raith, Teo |
20th | Damaged | The aftermath, as Gabriel tries to reckon with what was taken from him. | Eileen |
21st | Swim, Does Baby Duck | Teo comes by, inexplicably, and makes tea. | Teo |
25th | Crawling to a Close | Revenge is a dish best served rare. | |
27th | Do Not Touch | Gabriel uses an ability to extract information from a damaged mind. | Douglas, Eileen |
August, 2009 | |||
When | Where | What | Who |
---|---|---|---|
2nd | Watchdog | After a confrontation with Feng, Eileen is dropped off at the Garden by Peter. | Eileen, Peter |
2nd | Swell | Eileen explains to Gabriel what Ethan and Raith probably already know: Feng Daiyu is just the beginning. | Eileen |
5th | Comfortable | Inquiring minds want to know about Kazimir's legacy. | Cardinal |
6th | Ivy and Thorn | A kiss in the rain as well as an offer to see a man about a job. | Eileen |
7th | What's Your Motivation? | On Eileen's recommendation, Gabriel goes to visit Raith on his own terms and see what he has in mind for now and the future. | Raith |
9th | Swim, Said The Mama Duck | Gabriel checks up on the mess he made. | Teo |
14th | Dying Arts | A visit to Roosevelt Island sees the discovery of a journal. | Eileen, Hokuto |
14th | The Itch | Afterwards, Eileen communicates a message from Gillian to Gabriel and makes a confession regarding the morning of August second. | Eileen |
16th | A Step Above Norman Bates | Magnes drops in to see if Gabriel is still a psychotic serial killer. | Magnes |
17th | Camels and Straw | Upon following a lead with Gillian, it ends badly when a brutal argument erupts between the two. Breaking up is hard to do. | Gillian |
18th | Twenty-Nine Centimeters | Interaction with Eileen feels the aftershocks of said argument, when Gabriel rejects her efforts at getting through to him in favour of his own misery. He realises his mistake about 2.4 seconds too late. | Eileen |
19th | Salvation of Immortal Souls | Peter and Gabriel talk in a church. | Peter |
20th | Be Happy | When Hokuto visits her dreamers, it's to help. Except this time. | Hokuto |
22nd | A Snake in the Grass, Part I | The hunter becomes the hunted. | Eileen |
22nd | A Snake in the Grass, Part II | Eileen comes to, finds herself chained a radiator in Gray and Sons, and faces one of fears only to discover that Feng Daiyu isn't the person she thought he was at all. | Eileen |
24th | Step Ahead | Gabriel pulls Ethan out of the Garden when the location is compromised. | Ethan |
25th | Ready Steady Go | And then he kidnaps Deckard… | Deckard |
25th | He Was Behaving Before | …who isn't very happy about it. | Deckard, Ethan |
28th | We the People | "Craig Christman" attends a gala, and is short down like the nameless bystander his face implies he is when Humanis First attack. | Adelaide, Autumn, "Aviators", Bill, Cat, Danko, Douglas, Eileen, Eve, Felix, Helena, Juliette, Len, Magnes, Michael, Minea, Nicolas, Sarisa, Tracy, Tris |
28th | Suture, II | Eileen and Gabriel regroup after a bad day. | Eileen |
July, 2009 | |||
When | Where | What | Who |
---|---|---|---|
7th | Exhibition | A dream about chess. | Gillian, Ghost |
9th | Catch Without Hands | Three categorical villains come together to talk about the future, of tactical plans — and of how it used to be. It helps. | Eileen, Ghost |
11th | Treading Styx | Ghost and Gabriel talk about how to beat the unbeatable. | Ghost, Teo |
23rd | Checkmate - Black Knights | Not for the first time, the heat of battle sees Gabriel's personal freedom, but at what costs? | Arthur, Cardinal, Colette, Deckard, Eileen, Ethan, Ghost, Jenn, Mason, Raith, Rickham, Tyler |
23rd | Checkmate - The Black King | Because pawns can become kings. Gabriel runs across Peter's dying body and something happens that no one could have foreseen. | Peter |
24th | Audible Ellipses | …such as friendship. A conversation transpires on the way to safety and dry land. | Peter |
24th | Interchangeable | Eileen and Gabriel encounter one another for the first time after Pinehearst. Things are perhaps more difficult than they ought to be, all things considered, but they work out in the end. Mostly. | Eileen |
24th | Flesh to Bones | Meet the new healer; pretty different from the old healer. Deckard and Gabriel don't try to kill each other (or at each other) and Gabriel gets his hand back. | Deckard |
27th | All Things Will Die | Someone unlikely comes looking for help from someone just as unlikely to give it. | Eileen, Peter |
30th | The Beaten Trail | Gabriel finds a lone, wandering agent of the law. | Felix |
30th | Take Me Home Tonight | Upon returning to the Garden, bearing groceries, Gabriel intervenes when Brian tries to take a few of the Lighthouse children away - specifically, he makes sure Bai-Chan stays put. | Brian, Deckard, Delilah, Gillian, Lucrezia |
30th | Pride Enough | A post break up conversation goes as well as can be expected. | Gillian |
31st | The Syllabus | Lesson Three: Everytime you fail at your power, Gabriel kills a kitten. | Peter |
June, 2009 | |||
When | Where | What | Who |
---|---|---|---|
1st | Here's Your Sunset | Abigail can't heal, and Gabriel can't take her ability from her, even though the setting is perfect. At a crossroads, they discuss crossroads, come to an understanding, before separating once more. | Abby |
4th | Working Backwards From Broken | Gabriel seeks Peter out to help him. Peter is Peter. There is some snarling before both realise that while both of them want the help they seek, neither can deliver. So they go to find someone who can. | Peter |
4th | Nowhere | Seeking out help from Pinehearst goes horribly wrong when Arthur proves to want to do nothing of the sort. Good news: Gabriel gets his powers back. Bad news: he loses most of them again. Someone dies in the escalation, and someone is saved. | Alison, Arthur, Delphine, Peter |
6th | Why Delphine Couldn't Fix Gabriel | It's just as it sounds. | Delphine |
12th | From Bad To Miserable | It's high time to stop hiding. After Gillian and Teo get into contact with him, Gabriel debriefs them of what happened at Pinehearst, reports Peter's death, and gives them Delphine. | Delphine, Gillian, Teo |
12th | Conversation | Afterwards, Gabriel and Gillian have this. | Gillian |
14th | A Common Trope | A man going by the name and face of Sal comes to warn Gabriel that Teo is not Teo. He accidentally sets the dog off the leash. | Sal |
15th | Sounds Like Rain | The Phoenix leader comes to learn about Gabriel's clash with Pinehearst, and the solution to some of her problems. | Delphine, Helena |
16th | Victims and Traitors | A reunion with Eileen that starts well, ends badly, as per normal. In an attempt to be even half the friend he's supposed to be, Gabriel replicates Eileen's ability in an effort to help. | Eileen |
19th | What Happened To You? | After seeking out a place to think, Gabriel encounters Odessa, who seems to be doing the opposite. | Odessa |
20th | Cao Ni | The snake in the grass that seeks Vanguard flesh to bite makes a new enemy in Gabriel when he uses him as a demonstration as to what happens when Eileen doesn't listen. It's all fun and games until someone loses an arm. | Bai-Chan, Eileen, Feng |
21st | Out to Pasture | During his recovery, Gabriel is given an ultimatum - either help himself or lose a limb. He manages the former, enabling Eileen to do the same, but words, words, words. | Eileen |
22nd | Only Lies | Why don't we break up? There's nothing left to say. I've got my eyes shut, praying they won't stray. | Gillian |
23rd | Gravity | It works. Gabriel goes to discover what it is in Teo, and discovers that it's… Teo. He's still not overly impressed, and goes in to take the fire from the burning building. He gets trapped instead. | Ghost |
25th | On Fighting Fires | Delirium. | — |
26th | Burden of Proof | Gabriel listens in when Eileen makes contact with Phoenix, and Lucrezia offers her talents too. | Cat, Eileen, Ghost, Lucrezia |
26th | Opaque | Though he has no control over Teo's body, he finds something he can tap into. | Eileen |
29th | Long Sight | Gabriel shows Teo a place he can go so that he doesn't lose himself, and shares with him his plan - but not before hearing from Ghost about the future that's in store for him. Or was. | Ghost, Teo |
May, 2009 | |||
When | Where | What | Who |
---|---|---|---|
1st | The Hippocratic Oath | Sonny is forced to obey it, and he does so. To a fault. | Kinney, Teo |
2nd | Cockroaches Always Do | Abby does too. Gabriel wonders why, for the first time. | Abby |
2nd | Picking At Stitches | Once a predator, always a predator. Gabriel doesn't try hard to make Kinney feel hunted but does anyway as they talk over stitch-pulling. | Kinney |
3rd | To Feel Again | Something Gillian values. Gabriel does not. | Gillian |
6th | Lightyears From Logic | There's no explanation, really, for why Gabriel goes back here, except perhaps to figure out where everything went wrong by returning to the starting line. Teo is brought along to pick the lock. | Teo |
7th | The Winning Side | A ghost of Vanguard's past comes haunting. | Raith |
9th | Peace and Friendship | Gabriel buys a gun. Somewhere in the middle of predatory verbal circling, impulsive experimentation, and utterly accidental combative uses of power. | Deckard |
9th | Fearing The Day | A second Midtown dweller is encountered; Eve and Gabriel talk about death. | Eve |
13th | Errands to Run | A return to Staten Island to retrieve a few things that mere mortals might require from a familiar place. | Gillian |
17th | Cats Have It Easy | Tensions clash. Things are misunderstood. Everyone keeps secrets, especially people who mind them the most. | Gillian |
18th | Changing The Present | Gabriel almost finds the right person. In that he doesn't. | April |
18th | Want for Tomorrow | When retreating to a familiar place to avoid the perils of curfew (…across the city from where he had started), an unexpected person is encountered, who unexpectedly offers an olive branch. | Eileen |
19th | You're What You Own | Gillian is coming to grips with the fact her ability was never her own, and Gabriel says the right thing. He also comes out to her about nearly dying. Then he gets stoned. | Gillian |
25th | Midnight in the Garden of Morally Gray | Eileen is seeking information from Phoenix, and Gabriel tags along. He talks out some analysis while the real information is shared beyond his scope of hearing. | Cat, Eileen, Helena |
25th | Rot | Eileen gets to hear about a second future. Unlike Helena, Gabriel is then shoved into a ditch. Perhaps surprisingly, it's not he who says the wrong thing. | Eileen |
26th | Draw Me Destruction | Gillian sketches someone's precognitive dream, and it looks a lot like a future that was meant to be stopped. | Gillian |
27th | Clockwork | Scouting out the usual haunts where one might expect to encounter evil villains trying to destroy the world, Gabriel finds a lesser evil. He auditions for a job he doesn't accept, and gets out of it alive. | Mortimer |
28th | Being Human | …is hard. A chance encounter in Midtown escalates when Gabriel runs into Rickham, and he decides to finish things against the warnings of one Edward Ray. Eileen was conveniently stalking, so. A fire starts and doesn't stop. | Eileen, Rickham |
28th | Very, Very Bad Idea | Gabriel goes to get patched up. | Franziska, Zachery |
29th | No Self Control | Peter, Gillian and Gabriel attempt to complete the circle, but tempers flare and the two boys kick the crap out of each other, but not before Gabriel augments Peter's ability to prove a point. Everyone scatters under the ugly light of truth. | Gillian, Peter |
29th | Second Square | Out of all people, Helena comes to pick up the pieces. She gives Gabriel some ice; he gives her some opinions. | Helena |
April, 2009 | |||
When | Where | What | Who |
---|---|---|---|
7th | When Lightning Strikes, Part II | The raid on Moab goes horribly wrong. Well what did you expect? | Alexander, Brooke, Elle, Gillian, Helena, Hiro, Isabelle, Lucrezia, Peter, Tamara, Teo, Verse |
7th | Men Are On Mars | Gabriel wakes up in a red desert, and so does Teo. | Teo |
8th | Do Martians Dream Of Crimson Sheep | They decide to communicate about the situation in which they find themselves. It doesn't make anyone feel any better. | Teo |
10th | When Earthlings Attack | They make their own luck when they track down some poachers. Gabriel teaches Teo about the circle of life. This is, after all, Africa. | Teo |
11th | Moonshine By A Rocket Fuel Fire | Discussion of the L word ensues over booze. | Teo |
14th | And The Little Blue Planet Keeps Spinning | Gabriel and Teo get sent home in a tin can, courtesy of a man of mystery. | Kinney, Teo |
24th | Do You Remember When... | Candlelit reflections on ten days of peace. | Gillian |
26th | Earth Sucks | At least Mars doesn't have apocolypses. | Teo |
28th | Everyone's A Critic | Gabriel paints some pretty pictures, and ten futures aim to tell fortunes and mislead. | Gillian |
28th | Fighting Back the Wolves | Inspired, Gabriel goes to have that talk with Eileen. Nothing is as it seems. | Eileen |
29th | Reforged By Fire | Nothing lasts forever. One would say that out of this group, Gabriel is the one in need of a heart. But it's the resident woman who winds up playing the Tinman while Gabriel, instead, simply wishes to go home. | Gillian, John, Peter, Rickham |
30th | Hurt | It's what you do to the ones you love. Gabriel pushes too hard this time at exactly the wrong moment. | Eileen |
30th | Violence and Variations | Teo comes to clean up. | Eileen, Teo |
March, 2009 | |||
When | Where | What | Who |
---|---|---|---|
Adventures of a Boy Named Tavisha continue. | |||
1st | The Only Hero... | Tavisha gets taught how to use a machine gun for security's sake before he, Jack and Rocket can lay siege on a cargo ship. But today, it's not so simple. | Jack, Rocket |
1st | ...Is A Dead Hero | Refugees and Ferrymen allies clash with the NYPD, SCOUT and the National Guard - and of course, pirates are in the middle of it and declare war. A brief battle ensues, and heroics cash in their debts. | Baxter, Elisabeth, Jack, Leland, Rocket |
1st | The Price of Freedom | Everyone in the room pays it, a little, when Eileen and Tavisha try to save Jack from certain death. | Eileen, Jack |
3rd | Like Moths | Tavisha and Colette meet up and discover a few things in common. | Colette |
3rd | Trying Science | And then they work together (with science) to test their own capabilities. Tada. | Colette |
4th | Playing by the Rules | Yet another face from the past emerges - in the fighting ring, no less. | Eileen, Ethan, Kain, Manny, Vasya |
4th | Values of Consequence | Tavisha comes home. He tells Gillian about his encounter with Ethan and the voices in his head. | Gillian |
5th | Lying by Omission | After making the mistake of visiting Eileen to inquire about her friend in the cage, Tavisha hears a few things he didn't want to. | Eileen |
6th | Go Home | Tavisha has a stalker. | Victor |
6th | Entreaty | Teo needs something from him and makes it clear. Eileen might too and doesn't. Overall, a meeting that doesn't end as well as it could have. | Eileen, Teo |
9th | God and Forgiveness | Despite saying he wouldn't, Tavisha follows Eileen's instruction and winds up somewhere from his past. While it fails to trigger any memory, Eileen's arrival is followed by painful confession. | Eileen |
11th | Learn Something | The rematch between the Wolf and the Midtown Man. It all goes according to plan. Mostly. | Ethan, Logan, Muldoon, Teo |
12th | Bloody Legacy | The nature of his original power finally rears its ugly head when a cage fight turns bloody. | Nina |
12th | If... | Afterwards, Colette finds a despondent Tavisha and after a few accusations and painful truths are flung around, she shows him there's always another way of doing things. | Colette |
12th | Knowing Better | Tavisha talks about his day. | Gillian |
17th | Pay Up | A chapter of Victor's life finally comes to a close, while a new one in Tavisha's is only just beginning as a result. The wrath of the FBI and Homeland Security is brought down on the Midtown Man's head. | Carmichael, Felix, Victor |
18th | Made Broken | While attempting to delve through Tavisha's broken, forgotten mindscape, the prisoner known as Sylar is flown to Utah to be incarcerated. Things don't go according to plan. | Carmichael, Verse |
We return now to your regularly scheduled "Gabriel". | |||
18th | For Want Of Ruby Slippers | It's a long way home. | |
19th | The Giving Curse | Gabriel returns to Staten Island to fix something. | Eileen, Teo |
23rd | The Blame Game | Eileen and Gabriel discuss whose fault it is in general, before Gabriel takes the answers he seeks. | Eileen |
26th | These Skies Belong To Us | Not for the first time, Teo asks Gabriel to fight for him. | Cat, Kinson, Teo |
29th | Fatal Signal SIGSEGV | Gabriel and Gillian have their reunion at long last, and discuss what comes next. They also accidentally the whole suburb when it's discovered that Gabriel has Gillian's ability too. | Gillian |
29th | Tipped Scales | Teo gets his answer. Yes. Why? Because. | Teo |
February, 2009 | |||
When | Where | What | Who |
---|---|---|---|
From here on in, the timeline tracks the progression of Sylar's amnesia'd self, Tavisha. | |||
1st | Back On His Feet | He doesn't get his memory back, but he does gain a new name when a friend of Muldoon's comes calling to fill in a few gaps. | Constantine, Muldoon, Nisha |
2nd | Seek To Know | Tavisha buys himself a watch, and is subsequently haunted by a memory. Nothing real is learned, and he makes a hasty exit before he can. | Eileen |
2nd | Jack and Lost | After going down the wrong road in a misguided attempt at securing himself some answers outside of Muldoon's offer of help, Tavisha accidentally makes a new friend. Maybe amnesia isn't so bad. | Jack |
3rd | Just Add Water | The morning after an evening of drinking, Jack teaches Tavisha something about the nature of water, and Tavisha has a bittersweet epiphany. | Jack |
4th | Eve of Battle | Tavisha encounters the cagefighting business and is, needless to say, intrigued. So much so he almost misses the subtle nuances behind his brief encounter with the owner, Truman. Almost. | Nisha, Truman |
7th | Green | Tavisha makes a friend! What a nice man he is! | Tuck |
8th | Desperate | A voice returns, unhelpful as ever and twice as misleading. Tavisha also learns that it may not be the only one. D: | — |
10th | Before Dishonor | His first night as a pirate. Also lasers. | Jack |
11th | Make Love Stay | A dream that introduces a second mysterious head entity, one a little friendlier than the last. | — |
11th | You Can Run | An invisible stowaway turns out to be more than just another random stranger. | Claude, Jack |
12th | Making A Name | Tavisha steps into the fighting ring of the Pancratium, and makes a name for himself unexpectedly. | Ethan, Kain, Vasya |
12th | Fight To Win | Someone makes a sales pitch. Death sells. | Muldoon |
14th | Red Sky | Yet another face from the past, and it's hard to differentiate friend from foe. Either way, Tavisha gets another piece of the puzzle - a bit of sky. | Teo |
14th | When You Gotta Go | Another meeting cements some truths as to Tavisha's identity when he scares the bejesus out of some poor soul in the men's bathroom, just by walking into the room. | Deckard |
16th | Seeker | Piece of sky's place in the puzzle is located. Answers and yet another clue is gathered, but a connection is also severed. | Eileen |
17th | What Makes A Monster | But at least one of them comes back. Claude finds him at the Angry Pelican, and Tavisha gets some morose on him. And then, the truth comes out, as harsh as it may be. | Claude |
20th | What You Want | Teo asks some hard questions, but the answer was there all along. And other cliches. | Teo |
21st | Silver Lining | Tavisha admits to Jack what he's found out about his past, but in the end, things are the same as before. | Jack |
23rd | When Tavisha Met Gillian | They've come so far only to come full circle. | Gillian |
24th | Dark Messenger | Eve dreams. | Eve |
25th | I Know Him | When Teo is found nearly dead on a random coast on Staten Island, Tavisha isn't the one to find him - Colette, however, is, and he helps both her and Brian get Teo back to safety. | Brian, Colette, Teo |
25th | Gentle into that Good Night | Having deposited Teo at Filatov's clinic, Tavisha tries to help a little more, and succeeds at the detriment of everyone else. He leaves before he can fuck up being a hero even further, but he's followed. | Colette, Constantine, Eileen, Teo |
28th | Filling in the Blanks | Tavisha returns to the clinic to see if Teo died or something, but he didn't! Eileen then offers a little more insight, although coloured by her own perception - or so Tavisha guesses. | Eileen |
28th | What Is | Which is a better sentiment to get used to than what isn't. | Gillian |
January, 2009 | |||
When | Where | What | Who |
---|---|---|---|
1st | Still a Lump of Coal | Round two. It ends as well as one can expect. Or perhaps even better. | Abby, Baxter, Eve, Wu-Long |
2nd | En Prise | An important playing piece is captured. | Mohinder, Odessa |
2nd | Half The Villain | A hopeful do-gooder puts his faith in a murderer. At least he's not killed. | Magnes |
2nd | Knowledge is Power | A power struggle between two men who think they have all the good cards in their hand. | Mohinder, Odessa |
2nd | Sharper Than Knives | Wu-Long and Sylar go out to find Eileen. Things go downhill from there, though no one gets hurt in the physical sense. | Eileen, Wu-Long |
4th | Pain is Life | Having tempted fate, Sylar picks up the pieces. | Eileen |
4th | The Others | Delving into Eileen's mind after her attack, Sylar finds that Kazimir has more pieces on the board than anyone realised. | Eileen, Ethan, Odessa |
4th | Sweet Naïvety | The miracle healer works her magic. Sylar isn't even allowed to nibble. | Abby, Eileen, Elias, Odessa, Wu-Long |
4th | Special | So Sylar takes it out on someone else. It hurts. | Craig |
4th | Anything But Grace | Medical cavalry is called in when Sylar gets the bright idea to steal more than his victim's power. | Sonny, Zachery |
5th | Make My Mark | Sylar makes himself at home in his new apartment and has Odessa stitch up his new plethora of injuries. An awkward kiss ensues. | Odessa |
7th | Choosing Your Enemies | A meeting in Central Park between four unlikely people, two of which wear masks while the others grapple with this whole trust thing. | Dantes, Eileen, Teo |
7th | My Way | The doctor concurs. | Mohinder |
7th | Give Me A Sunset | Sylar goes for some faith healing, and Abby has some last requests. How depressing. | Abby |
7th | Addendum | Further requests are made. Sylar ends up giving them to her and is appropriately bothered by it and the issues the second conversation stirs up. | Abby |
7th | Famous Monsters | Wu-Long is good for some of that soulless apathy, right? Sylar attempts to steal some and is only partially successful when Wu-Long proves to be as complicated as the next man, with one or two simplistic outlooks. | Wu-Long |
8th | Dead Ends | A conversation and a chase scene that leaves Sylar as in the dark as ever. Literally. :( | Deckard |
8th | Our Own Fate | Some concerns are laid to rest. | Eileen |
8th | Purgatory | Sylar attempts to play the guiding light. But the darkness consumes. | Kazimir |
From here on in, the timeline tracks the progression of both Sylar and Kazimir. | |||
9th | Easy | Sylar returns to celebrate his victory over Kazimir. Oh, wait, reverse that. | Eileen, Kazimir, Lucrezia |
12th | And Then He Woke Up | In the hours of sleep, Sylar and Kazimir's battle takes them down memory lane. | Kazimir |
13th | In the Shadows of Angels' Wings | Kazimir makes sure Odessa is kept in line, and Sylar can only watch. But so do the birds. | Kazimir, Odessa |
15th | Yours to Remember | Sylar realises that he's not so alone in his own head. A memory of Eileen introduces him to a private corner of his prison, but he will never truly be alone in the way that he wants to be. | — |
15th | By The Sword | You live and you die. Sylar learns something about himself. He can mourn. | Kazimir, Wu-Long |
15th | Almost Gotim | Odessa and Kazimir have a confrontation over Wu-Long's ruined corpse. | Kazimir, Odessa |
16th | And Then A Cage Comes Down | Kazimir goes on a rage to find the culprit of who loosed the birds on him - and goes in the wrong direction. When Sylar attempts to set him right out of the desire not to kill another friend, he is granted a moment of freedom, in exchange for a fresh hell. | Eileen, Kazimir |
??? | Two Is Company | Sylar is buried where only ghosts may wander, but they herald the coming of angels as well. | — |
17th | Meet the New Boss, Same as the Old Boss | Meanwhile, Kazimir goes about his day, plotting Armageddon. | Drake, Ellinka, Hans, Kazimir, Rico |
27th | Quartz | Wu-Long promised Sylar two things. In one way or another, he achieves both. | |
28th | Endgame - Conflagration | The rebellion begins, starting with Odessa, and it all goes to hell and flames from there. | Brian, Elias, Elvis, Felix, Hans, Kazimir, Odessa |
28th | Endgame - ...And All That Could Have Been | Things explode and everyone gets hurt, killed, or arrested. For Sylar, it's a victory. But things can always get worse, and do. | Abby, Anne, Brian, Carmichael, Eileen, Eve, Gillian, Helena, Kazimir, Lucrezia, Rafe, Trask |
28th | Catch Of The Day | Being unconscious sucks. | Jack, Logan, Muldoon |
31st | Take Away Everything | And we do mean everything. Including his name. | Constantine, Muldoon |
December, 2008 | |||
When | Where | What | Who |
---|---|---|---|
2nd | A Good Position To Play Coy | Dina, Munin and Sylar prod Felix to tell them about Deckard. There's a lot of blood involved. | Dina, Felix, Munin |
2nd | Aiming Westwards | Gillian and Gabriel plan a future. | Gillian |
3rd | Clowns To The Left Of Me, Jokers To The Right | Vanguard takes out a deposit. | Ethan and Wu-Long |
4th | Munin's Down A Well | Trust takes a blow when Sylar is perceived to have killed Munin upon receiving birdmail about her whereabouts. Funny story - he didn't actually kill her. | Ethan and Wu-Long |
6th | Five Minutes to Midnight | Carnage and drama. The Peters war. Alliances are shattered when the Company arrives. Gillian witnesses her sister's legacy. Sylar is sent to hell. The Peters resolve their differences… in more ways than one. | Claire, Gillian, Peter, Peter |
December, 2018 | |||
When | Where | What | Who |
7th | Days of Futures Past | Sylar receives a rude awakening, ten years in the future. An unexpected ally is met. | Peter |
8th | A Brief History of Time | The next ten years are doomed to suck, but it sounds like everything was going according to plan… and then a scientist reveals to Sylar how not going to plan it actually was. | Peter, Edward |
8th | The Butterfly Effect | Edward explains how Sylar can save the world. Someone unexpected shows up. | Eileen, Edward, Peter |
8th | Carpe Futura | Fixing the future is not the same as fixing a watch. Sylar has a conversation with Eileen, and they both decide to seize the day. | Eileen |
15th | No Time Like The... | Sylar is sent home, but not without coming face to face with the enemy. | Edward, Eileen, Peter, Kazimir |
December, 2008 | |||
When | Where | What | Who |
17th | Fucking Antarctica | Elias and Ethan go to pick up a jetlagged, timelagged Sylar. From Antarctica. | Elias, Ethan |
17th | Timelagged | Sylar returns to Ethan's flat, as has Munin. | Ethan, Munin |
18th | How Not to Eavesdrop | Ethan explains Vanguard's next move. Someone is listening. | Ethan, Munin |
19th | Prelude To Disaster | When Sylar met Steve. | Rickham, Steve |
19th | Disaster Within Disaster, Part II | An attempt is made on the President's life. | Abby, Alexander, Cat, Conrad, Dina, Edward, Elias, Elisabeth, Helena, Matt, Owen, Rickham, Trask, Wu-Long |
19th | Trusting The Untrustable | …is sometimes a necessity. | Ethan |
20th | Misplaced Trust | With friends like these, who needs enemies? | Eileen |
21st | Outside Our Control | Both Gillian and Sylar learn more of the nature of the beast. | Gillian |
22nd | Futures Craved | Sylar finally follows some advice from someone who wants what's best for him. | Odessa |
24th | In Thy Dark Streets Shineth | All Sylar wants for Christmas is you. | Abby, Claude |
25th | Shengdan Kuaile | Two sociopaths celebrate Christmas with post-drunkery, talk of love, and haphazard advice. | Wu-Long |
26th | The Beaten Path | A secret conversation in a secret room. | Ethan |
28th | It Would Be Easier | Sylar asks the one person in the world who would know whether or not he's cut out to play hero. If love proves all, he has an answer. | Gillian |
November, 2008 | |||
When | Where | What | Who |
---|---|---|---|
1st | Paint Me Destruction | A future is painted and Gillian agrees to help Sylar take out his rival. Sylar doesn't even have to lie too much. | Gillian |
1st | Welcome To Now | After being sent back to yesterday, Gillian turns up at the apartment several hours later, having gained a day. | Gillian |
1st | Chatter By The Water Cooler | Sylar has a conversation with his new colleagues. The words 'exclusive banging rights' occur. | Ethan, Wu-Long |
3rd | Just The Beginning | Gillian is tested. Training session the first. | Gillian |
3rd | Consummate Bitch | Ethan attempts to recruit an Evolved who attacked Munin; Sylar has other ideas. | Ethan, Madeline, Munin |
3rd | Your Best Interest | The doctor gets a house call. | Zachery |
4th | Key Lime Gratitude | Apparently, he saved Munin's life, so he gets pie for his troubles. | Munin |
5th | Make A Splash | Gillian's sister is kidnapped. Sylar can't wait to try that power. | Ethan, Wu-Long (and Jennifer) |
5th | If At First You Don't Succeed | Another member of the Vanguard is encountered. She is briefly scary. | Dina |
6th | Fire and Fury | Sylar leaps at the opportunity to terrorise a certain telekinetic. Not allowed to actually kill him, it's way less fun than anticipated. | Alexander, Ethan |
6th | Suture | Sylar sulks. | Dina, Munin, Wu-Long |
7th | Killing Business | The morning after the 'holy shit!' evening. | Amato, Ethan, Munin |
8th | Trust Is Like Ice Cream | And everybody loves strawberry. Sylar finally "nudges" Gillian in Ethan's direction. Also - date at Rapture later. Only not. | Gillian |
8th | Moonlit Sonatas | Eve gets a dancing lesson, and Sylar learns things too. | Eve |
8th | Unorthodox Rooftop Party | Fun with weapons. Training commences. A day in the life. | Amato, Dina, Elias, Ethan, Wu-Long |
8th | Primal | Further training at Rapture - but things happen that Sylar doesn't count on. We all have weaknesses. | Gillian, Gladstone, Mischa |
8th | Schroedinger | The aftermath. A suspicion is diverted with the help of a kitten. | Gillian |
9th | Turnabout | During a mission of the usual kind, Vanguard finds themselves under attack. | Amato, Dina, Ethan, Munin |
9th | Private Care | Dina fixes Munin's wounds while Sylar only takes the pain away. | Dina, Kazimir, Munin |
10th | That's So Johnny Snow | Training session the third. It's gonna be a white Christmas. | Gillian |
10th | So Much Melted Ice Cream | Recruitment is a walk in the park. | Amato, Munin, Odessa |
10th | Welcome to the Vanguard | Not so, actually. | Ethan, Kazimir, Odessa, Wu-Long |
11th | Gifts | Sylar encounters Dina and Munin. | Dina, Munin |
11th | The Painted Paths | A painting and a prophecy is delivered to Kazimir, and Sylar has much to think about. | Kazimir |
11th | Mens Rea | Eileen gives Sylar a gift two-fold. | Munin |
12th | God, That's Vile! | Sylar checks in on Odessa. Trouble is already on the horizon. | Ethan, Odessa |
12th | Rearrangements | A lecture from Kazimir is interrupted by a bearer of bad tidings. | Kazimir, Munin |
12th | Repercussions | A conversation about destiny goes awry. | Munin |
13th | A New Set of Sins | Two strands of Odessa's hair are delivered to Amato. | Amato |
14th | Jamie Chambers | Curses are only good for giving to other people. Sylar and Elias see a woman about a power in Nevada. Then Sylar learns how to blow up a building the old fashioned way. | Elias |
14th | Some Courtesy, Some Sympathy, and Some Taste | This is becoming a trend. | Odessa |
15th | Grey Cells and Waffles | Odessa has two things for Sylar: brinner and brains. | Odessa |
15th | Exciting? Interesting. | Things are left unsaid when Sylar returns home from Vegas. | Gillian |
15th | Dichotomy | The curse kicks in when Sylar uses a new found ability on Munin. | Munin |
16th | The Watchmaker's Argument | Sylar comes home and has a lot to reckon with: memories that aren't his, sympathy he doesn't recognise, and a kiss that goes awry. | Gillian |
17th | A Promise is a Promise | Information exchanged and a gift given. | Munin |
17th | Doomed To It, Chained To It | Sylar is downright amicable if you're not his intended target. | Hagan |
18th | Display | Two children play with dead mens' toys in a graveyard of ships. | Odessa |
18th | Once Upon A Midnight Dreary | Spying is lame. | Deckard, Felix, Mack, Munin |
18th | Accommodating | Sylar inches the Jennifer Childs deadline closer, and then proceeds to make a discovery about the nature of his own ability. | Wu-Long, Munin |
19th | I Think I'm Paranoid | A phonecall from an old friend. | Odessa, Peter |
19th | The Count of Three | Sylar wards off an impending attack. | Gillian |
20th | Living Legacy | Sylar wants Jenny Childs' power. If at first you don't succeed… | Jenny |
21st | To Peter, From Sylar, With Love | Please, Mr. Postman. | — |
21st | He's A Liar | After being kidnapped by Peter, Gillian is found by Sylar, and they go home. | Gillian |
22nd | Any Questions? | Putting the mania in megalomania. | Kazimir |
23rd | Something Said | Zachery summons Sylar for a conversation. | Zachery |
26th | Just Ask Alice | Off with her head! | Helena |
26th | Datura | What grows in the winter? | Odessa |
27th | Don't Talk About... | A sparring match between Wu-Long and Sylar, about as vicious as can be expected, save for the fact it culminates in manly fist throws and grunts and the like. Odessa ends it before Sylar can tear the building down in the effort to win. | Odessa, Wu-Long |
27th | Something To Be Thankful For | Sylar limps home to celebrate Thanksgiving. | Gillian |
29th | Complicated | Munin shows off. | Munin |
29th | Enemy of Your Enemy | Sylar comes face to face with Agent Petrelli when Gillian sets up a meeting behind his back. Crazy twist! He wants his help. | Gillian, Peter |
29th | Not An Accident | Gillian takes control to find the man beneath the monster. | Gillian |
30th | After | The next morning. | Gillian |
October, 2008 | |||
When | Where | What | Who |
---|---|---|---|
1st | Changing Faces | Bryan bargains with Sylar for Elle's safety. | Bryan, Peter |
5th | A Poisoned Morsel | There are some things that Sylar can't afford to want. | Tamara |
6th | Damaged Goods | Because Sylar gets impatient on waiting for calls that don't come, he stalks one of the more… agreeable members of PARIAH. | Eve |
6th | A Sylar On The Roof | A deal is sealed, despite the changes of plan. | Helena, Alexander |
7th | Holding Hands | Sylar, on his own agenda, goes to look into the hostage situation from yesterday. And finds someone very special. | Gillian |
7th | Quiet As The... | A familiar face from a familiar place is run into at a graveyard in Queens. People just keep wanting to strike bargains with him, it seems. | Odessa |
8th | New York's Full Of Weirdos | Sylar meets an invisible man and partakes in some invisibrawling. | Claude |
10th | When Gillian Met Gabriel | Location is everything. Sylar introduces himself to his new favourite neighbour. | Gillian |
19th | Honey and Vinegar | An experimental trip to Harlem Morgue proves fruitful and Sylar makes a new "friend". | Zachery |
21st | Normal Is As Normal Does | Sylar fixes a watch and have a conversation with his neighbour. | Gillian |
22nd | Laundry Day | Everyone needs to do the laundry, including "Gabriel" and "Eileen". | Munin |
23rd | Sloth | Sylar inadvertently saves "Eileen" from an awkward moment when an encounter takes place in their apartment building. | Felix, Munin, Amato, Elias |
23rd | You Can Tell Me Anything | Sylar corners Munin into explaining the above event, and she gives more information than either of them intended. | Munin |
25th | Latin Lesson | Sylar sees a familiar face from across the street, but things derail when a stranger happens along. | Amato, Ethan |
28th | Where The Pieces Fit | Someone's plan goes vaguely awry when Gillian turns to her neighbour for help. Game, set, match. | Gillian |
29th | Hunter and Hunted | Unfinished business is attended to - but the best laid plans always seem to go wrong. | Felix |
29th | Between Devils | In his pursuit for a speedster, a familiar face crosses his path. A handshake seals a deal. | Ethan |
30th | Tu Fui Ego Eris | Sylar meets the Alpha. | Kazimir |
30th | Friendship Versus Survival Value | Sylar summons Odessa to a graveyard for some stitches. She requests something even he can't reward her with. Yet. | Odessa |
31st | Be Creative | The blunt instrument does its best to hammer a point home. | Deckard, Ethan, Wu-Long |
September, 2008 | |||
When | Where | What | Who |
---|---|---|---|
9th | Impossibilities | "Mohinder" meets Peter and Trask at Belvedere Castle to deliver some bad news. | Peter, Trask, Sarah |
16th | About the Big Bad Boogeyman | "Mohinder" stops by the tenement looking for Peter, but ends up engaged in conversation with Helena instead. | Helena |
17th | Slipknot | Peter and Helena go in search of Hiro, and instead find a whole lot of trouble. | Alexander, Helena, Matt, Peter |
18th | Friends in Digital Places | Claire brings "Mohinder" some food and Peter gets in touch with Wireless. | Claire, Hana, Peter |
19th | Into the Dragon's Mouth Part I | PARIAH appears at Primatech Research, intent on accomplishing their goals. | Alexander, Eve, Claire, Helena, Peter, Trask |
19th | Into The Dragon's Mouth Part II | Helena, Alexander and Eve head to Cell Block A to free the detainees imprisoned there. | Alexander, adam, Claudine, Elle, Eve, Helena, Huruma |
19th | Into the Dragon's Mouth Part IV | PARIAH reunites at the scene of the rather unfortunate discovery. Peter surprises no one by taking matters into his own hands. Matt Parkman surprises everyone by taking Claire into Homeland Security custody. And Claire Bennet surprises her friends by agreeing to it. Everything is relative. | Alexander, Claire, Eve, Helena, Matt, Peter |
19th | Into The Dragon's Mouth Part V | Peter and Sylar clash in the Bronx. | Peter, Claudine |
28th | A Shiny Record of Truth-Telling and Other Such Honest Behavior | All manner of dealings happen at Rapture. | Alexander, Bryan, Claire, Gina, Kain |
29th | Mind The Sunflowers | Claire and Helena meet with Sylar. | Claire, Helena |
Relationships
Virginia Gray (Deceased)
The one constant in Gabriel's life, as inconsistent as she could be. There is no doubt that she loved him and with that love came rules, emotional claustrophobia, and plenty of guilt when he grew and came to the realisation that he would likely never aspire to be everything she wanted him to be. In many ways, Gabriel's need to be special and important is a manifestation of Virginia's need for him to be special and important, and she is the reason he could never be content with his existence even if he liked it and wanted to be.
He associates feelings of shame and regret with Virginia, putting her on a pedestal while simultaneously hating how low and sad and pathetic a person she turned out to be, while simultaneously resenting the fact she was only trying to push him to be more than what she could provide. It's a sad miscommunication between mother and son, both equally disturbed in their own way.
Her death was a similar paradox in that it was pure accident, and an accident he wanted to have happen. Gabriel misses her deeply and is glad she's gone; wishes she could see how powerful he is now and is glad that she can't see what he's become. May she rest in peace, somewhere that's green.
As close as you can get, at least.
Gillian Childs
It's strange when you come to the realisation you never knew someone as well as you thought you did. Gillian is the woman Gabriel tried the love thing out with for some time, although their history is far from simple. It began with a lie and elaborate manipulation, when killing her didn't offer itself to be the best way to attain her ability and use it for his own gain. Somewhere along the way, the lie began to break apart, and somehow, she still loved him. For that, he thinks he loved her.
But it became apparent that love was something that formed within a lie, and when they were apart. While they were happy together too, things started to break down when it was Gillian's turn to keep things to herself, and Gabriel's turn to be kept in the dark and finding himself cynical as to whether they really understood, or understand, anything about the other anymore. A breakdown of communication. Perhaps, when their roles of protector and protectee were rendered obsolete by a powerswitch, that had something to do with it - but Gabriel doubts it. Rather than allow whatever it was they had together to fester on the vine, Gabriel made their breakdown official when he told her to let him go, during an argument that proved the truth to be just as destructive.
He hasn't seen her since. Good luck to her, and whatever role she's found for herself in this world. Saving it, or whatever. Time will tell if this was a mistake or a learning experience, and he hasn't quite thought of her enough to come to terms with what just happened - Gillian exists as a frozen memory, to be understood some other time.
Eileen Ruskin
Out of the Vanguard, Eileen, then called Munin, was the first Gabriel met and got to know in any way. She offered him pie friendship, and almost experimentally, he accepted it. This led to them being able to confide in each other, such as their doubts when it came to Kazimir and his plans, although a connection was sealed for the first time when Gabriel had the misfortune of activating tactile telepathy on her for the first time, not fully understanding what it could do. This, also, was the first time he was ever able to duplicate an ability through empathy.
The turbulent time that was the culmination of Vanguard's rise and fall was when their relationship was most solid, save for a few sharper stumbles that would only grow in frequency in later months. But during that time, Eileen was an anchor of kinds, and when Gabriel was possessed by Kazimir, her memory acted as such. When he visited the year 2019, he and Eileen's future self discovered a mutual end-of-the-world style attraction and even acted on it.
However, during the aftermath when Gabriel's memories were stolen away, Eileen drove him off, perhaps permanently damaging what friendship they had in her efforts to protect him. Efforts he didn't appreciate when his memories returned. They are currently unable to have a conversation without sniping at each other, feelings of hurt, betrayal and manipulation clouding over their previous friendship and alliance. However, Gabriel can't deny that she probably knows him better than most. That makes her kin.
Ethan Holden
The Wolf recruited the then named Sylar into the fold of the Vanguard with the promise that he'd find a place and meaning there. He wasn't wrong, just not for the reasons anticipated. During their time, Gabriel found a sort of friendship with this man, in that they worked adequately together and he actually had something to learn from him, be it combat or more abstract things. A bond of murderers.
However, as with all things Vanguard, their relationship was tested when it came down to loyalty, and the pressing need to overthrow Kazimir. Gabriel was asked if he trusted Ethan. He said he did. Neither of them were able to see if he was lying or not before Kazimir possessed Gabriel, throwing their alliance into redundancy when Gabriel was forced to become the enemy. Since then and the fall of the Vanguard, and everything that came after, they have not had a chance to talk outside of one moment wherein they encountered each other in the ring and then the basement of the Pancratium.
Of course, Gabriel couldn't remember who he was at the time, but helped him escape anyway. Now with his memory restored, Gabriel isn't sure where they stand. Uncertainties around whether Ethan was in any way involved with Kazimir's initial lies as to Gabriel's fate, and a strange kind of jealousy for the fact that despite everything, Ethan has not lost Eileen's love, but much has gone unsaid and likely to fade into irrelevance as time presses on.
Conditional friendships, occasional allies. Often, not even that.
Teo Laudani
Chance wound up with them meeting after the collapse of the Vanguard, only Gabriel couldn't remember who Teo was at the time. Nothing to get offended over, Gabriel couldn't remember himself either. Rather than take the chances to neatly put an end to a mass murderer's life in the shadows of the Rookery, Teo opted, instead, to help him find himself, which is the opposite of smart, arguably. The far more trusting Tavisha was desperate enough to go along with it, was reunited with a couple of former "friends" along the way, and paid back the favour by fighting for Teo in a Pancatrium match.
After Gabriel got his memories back, Teo's good deeds were awarded with— well, not being killed, and the dubious honour of being able to call on the serial killer. And he did, with the request that Gabriel storm Moab Penitentiary to rescue trapped Phoenix members. He agreed, because breaking things is fun, among other more serious reasons. The least of which being to prove to them that Gabriel Gray was more than just Sylar.
This didn't exactly work out. But that's a digression for another day. He wound up in Africa with Teo wherein they bonded over killing poachers, starvation and moonshine, and after Gabriel lost his abilities thanks to the chaotic stylings of Tyler Case and near died at the hand of Eileen Ruskin, Teo yet again acted the white knight and got him through it. The rest of Phoenix didn't see it fit to fall in line, and so Teo remains unique. It is hard to call this a friendship, as Gabriel is rather sure Teo would put him down if he ever turned back into the killer he used to be, but there is an element of hopeful trust that he's balancing as precariously as a plate on a stick.
Currently, they share a body, and neither have any control. Good times.
Abigail Beauchamp
Yet another pretty girl that Gabriel had intended to kill for her ability. Apparently this Baptist's faith is so strong that random chance rescued her twice, maybe even more in some ways, from Sylar's hunt. The first time was an invisible man with a vicious throwing arm, the second time was a flying policeman, and the other times were to do with the tenuous agreements between demons and angels when Vanguard used her to heal Eileen. During that time of uneasy truce, Gabriel and Abigail made a couple of deals.
Including the conditions of her death. It is jarring, to be told how and when someone desires to be killed, and so when it comes to Abby, Gabriel's thoughts seem to circle her dubiously. He's pretty sure she's a little crazy, as per Wu-Long's guess, what with her philosophy to heal anyone she comes across, as well as her belief that her ability is directly linked to God. The fact that Gabriel seriously considers this notion doesn't actually lend it more credibility.
After Abigail was hounded by the media, Gabriel felt inclined to do her a right turn by shapeshifting into her appearance and submitting to the television interview she'd been so earnestly avoiding. He did it because he could, because it would be fun, because he wanted attention and because he wanted to wave another white flag at the white hats. After his powers were taken from him and he was grievously injured, Abigail sat by him to heal him. He's not sure where they stand, but he supposes they're even, now. And that she still thinks he'll come to kill her. He's not sure she's wrong.
Zachery Mills
It's been a while since Gabriel last saw this man. As a coroner, he had access to a good number of dead Evolved, and during particularly hungry periods of time, Gabriel would go to see what was on tap. Zachery had struck this deal with Sylar in an effort to remain alive, and so far so good. There was an additional element of cat and mouse, wherein Gabriel enjoyed acting the bully to Zachery because that is how he makes friends. Despite this, or to perhaps prevent it, Zachery reached out to simply talk to Gabriel, and yet again, that befuddling concept of "friendship" has been laid out for him to approach with caution.
It's unclear to Gabriel as to whether Zachery is playing him or not, but perhaps it doesn't matter - there is something rather broken and morbid about the doctor, something the two share in common that perhaps springs from their very similar abilities. Downtrodden enough to relate better to the corpses he understands so well, it rings similar to when Gabriel had locked himself with rooms full of clocks - just as unresponsive and just as fascinating.
But as said, it's been a while - a few months, in fact, since they last spoke. Gabriel has changed significantly since their last meeting and he is reasonably sure that it's for the doctor's benefit it remain that way. Except that it's rare that Gabriel does much to the benefit of others, and a meeting may be on the horizon sooner than either of them expect.
Peter Petrelli
The man who is meant to be his nemesis, through fate or their own devising, Gabriel doesn't know anymore. The first time they truly crashed, it laid waste to New York City and changed the world forever. The second time they clashed, Gabriel was sent to the future and changed that world forever. There is a semblance of mirror image associated between the two - possibly the most powerful Evolved in the world standing on different sides of the moral spectrum, they are natural enemies.
Except it's not so simple. The moral spectrum is a lie, with too many grey areas to count, and fate doesn't care about the petty jealousy, self-righteous disgust, and inexplicable hatred Gabriel feels towards Peter. Or so used to be the case. He's come to the grudging understanding that they share more in common than he'd like, and even helped rescue him from Moab that one time if only out of the simple acknowledgment and curiousity that either they both deserve to be there, or both deserve a second chance.
Gabriel believes there are things he can learn from Peter, but getting to that takes the setting aside of male ego and grudges which is far more difficult than expected. The one time they did step towards a truce, to work together, they were interrupted by Tyler Case and it all went hideously wrong. Since then, they have behaved around each other like two mean street dogs - snarling and territorial posturing, but have since came to an uneasy truce. One that may have been fucked before it could begin when things at Pinehearst went south, but then Peter saved him by knocking Arthur in the head with a fire extinguisher. That's pretty fantastic.
Helena Dean
The too-young leader of Phoenix, Peter's former love interest and weather witch. Mostly a distant figure that Gabriel didn't believe he could trust, and though he doesn't trust her now, he also doesn't believe she desires to stab him in the back. Completely. She might do it in the front, who knows? He met her during an attempt at wheeling and dealing over Peter himself, and it was more or less abandoned when Phoenix chose to take matters into their own hands. Upon joining Vanguard, this firmly established them on opposite sides. During a requested meeting on her part, Gabriel got impatient and wound up hurting her, which could have very well led to her death.
Since then, the fall of the Vanguard, the fact that Phoenix did not simply kill him in the crossfire when they had the chance, and then his assistance in their Moab rescue, has led Gabriel and Helena to a sort of even playing field. She extended the courtesy of working with him if their is some sort of goal they both desire to reach, and he's extended the courtesy of… mostly not killing her.
Personality-wise, they have not traded enough words for Gabriel to get a reading on her as a person - mostly, he stops at 'little girl leader of Phoenix' and goes no further. Now that Gabriel is no longer public enemy number one, maybe that will change.
Catherine Chesterfield
An enigmatic Phoenixer that Gabriel first witnessed as simply flanking Teo when he came to ask him to help with Moab. She is apparently made of pragmatism and other metal parts, as far as Gabriel can tell, but he prefers his allies cold and distant than trying to make friends with him or something like that. She has been forthcoming with information he has wanted in the past, but Gabriel isn't stupid enough to think she will always be so. Instead, he simply knows that she has information, and might continue to have information, so that. That's good to know. This belief is further cemented by the fact that this woman has a supermemory, and he knows exactly how useful that can be.
Eve Mas
He knows Eve as a former PARIAH member, and isn't sure to what she makes her ties anymore. Gabriel can't honestly tell if her fascination with him is just a delusional want to understand who he is, a superficial kind of intrigue that handsome monsters tend to evoke, or actual understanding. Much can be said about Odessa. Initially, Gabriel used her as a source for information, and she remained alive mostly due to the fact that her power clearly drove her insane.
Since then, their meetings have been few and far apart, mostly dictated by whether or not Eve dreams of him and has the inclination to go searching. He holds her mostly at arms length, as the precog, to him, spells trouble and complication he does not need. Her tendency to say anything, even when it's not smart to do so, also prevents him from indulging in friendship or whatever passes for it between crazy people.
Trust ends here.
Flint Deckard
Armsdealer. Criminal-brand of asshole, but there are worse things to deal with. Former Vanguard asset, the man seems to just sort of be around, now. Knows Teo and Abby and other Phoenix children, probably, and sells guns still. They've had all of four encounters, all unique in their own special way. The last time he saw this man, it was after purchasing a pistol and ammunition, and then getting himself shot at, which may or may not negate the fact he owes Deckard a favour, still, for the gun he bought cheaply. Maybe it counts as a favour that Gabriel didn't shoot back with better aim.
Apart from all that, Gabriel doesn't know much about him at all. He's pretty sure the man fears him, although likely that's evened out somewhat during their last encounter. Also, Ghost mentioned something about him having dinner at his place once a week ten years in the future? Or something???
Connor Kinney/Sonny Bianco/Sal Silvatti
Gabriel is more familiar with this man's Connor Kinney alterego than his true face or whatever other disguise he's passing for, but according to Teo, it seems as though Sonny Bianco is truer to the mark, so we'll go with that. A do-gooder type doctor who isn't very fond of villains, which was sad for him when his lover turned out to be one. Gabriel is mostly ambivalent towards Sonny, as attempts at conversation have gone awry when he's said things that are threatening or mean if you look at them this way and Sonny had chosen to respond with human emotion, which is never a good combination.
Recent insight into Sonny's character, also, through the eyes of Teo Laudani, have led Gabriel to develop a slightly more disdainful opinion about him which is not at all projecting onto his own relationship issues! Mostly he thinks Sonny is kind of weak, passive aggressive, and has a talent for being a victim, which may or may not be why Gabriel, a predator, doesn't get along and the feeling is mutual.
Alexander Jesse Knight
Helena's personal attack dog, or so is Gabriel's perception and has nicknamed the man 'Fido' from here on to forever, due to the fact he perceives Alexander to be blindly loyal to Phoenix and trots along at their heels. The accuracy of this is arguable but Gabriel isn't generous enough to give it much thought beyond these assumptions. Apparently also the love interest of Teo Laudani, which is kind of lol and exploitable. Gabriel is currently unaware of the fact that Alexander has changed his name and face, and a lack of having to deal with him since a very brief run in at Moab has put the telekinetic mostly out of Gabriel's thoughts.
Felix Ivanov
This is one of those cases of pissing off the wrong person. As a favour to a girl, Gabriel went to do away with the nosy federal agent when they were living in the same building, but it didn't go as planned when the man revealed himself to be a speedster. This turned things slightly personal and as far as Gabriel knows, the man has been after him for some months after the fact. During his stint as an amnesiac, Ivanov also made it, too, acting as an instrumental part of Sylar's arrest. He presented himself as a sympathiser who wanted to negotiate, but Gabriel's dealt with the FBI long enough to know that all they want is him behind bars. Gabriel is reasonably sure the world could do without this man and probably would do very little to hesitate in killing him should the opportunity present itself, if only to make his life that much easier.
The associations and relationships of another man.
James Muldoon
When Gabriel was Tavisha, this man seemed kind if distant, a businessman and a negotiator who had both his own and Tavisha's interests at heart, essentially. You don't have to be selfless to be kind or generous, after all. He believed that the man found him after the bridge's destruction, had him healed, and when he could remember nothing, he made the offer to help him with that too if Tavisha agreed to fall under his employ. With his memories restored through other means, Gabriel now knows better. Part of him feels that this manipulation was well played, which doesn't make him feel any less merciful. Bearing enough of a complex from Kazimir's manipulation, Gabriel would like to make Muldoon suffer for what he did to him. Word around Staten Island has it, however, that this man skipped town and so James is a low priority revenge.
Danika Kelly O'Shea
The tool in which Muldoon used to extract Gabriel's memories and remake him into something else, and not a woman Tavisha ever got to know, just be born by. Oh, Gabriel knows that this wasn't personal, but his fractured, medicated memory of their singular encounter distinctly recalls that she took pleasure out of rendering him without memory, and perhaps she even read those memories while they were being pulled - essentially exposing everything that makes him him to this woman. Perhaps, when his schedule has freed itself up a little, he'll find her and take from her what makes her her. See how she likes having her head opened up.
Nisha Kotecha
An associate of Muldoon's, and one of Tavisha's favourite people if only because she was kind, as well as the one to give him his name and with that, the freedom to construct his own identity. He never suspected her to be much older than him, but she was maternal in nature enough to step in as a kind of mother-figure in accordance with helping him become his own person. Gabriel doesn't know whether or not she was in on the whole situation, and as it stands, he probably wouldn't exact revenge on her. Part of him wants to believe she had naught to do with it.
Jack Discreetly
A man that demonstrated that Tavisha's ability to form friendships far surpasses Gabriel's. They had amnesia in common, and Jack taught Tavisha a few things: how to man a boat, how to control his abilities, and how to carry on living when you don't have a history save for a mysterious tattoo or two. Gabriel, himself, respects the man enough to stay away from him now that he has his memories back, and cause him less trouble than he would should he try and maintain such a friendship. He's asked, once or twice, around the docks as per Jack's whereabouts, and has been told he's skipped town.
Gilbert Tucker
Pawn shop owner, Rookery regular, and someone Tavisha encountered during the early days of his amnesia. Tavisha bought a watch off him once the market proved to be something of a bad, unreliable idea, occasionally ammunition, and lost pool to him this one time, although it wasn't any kind of friendship Tavisha managed to maintain. Mostly, Gabriel has pushed this man out of his mind, although he might think to one day get back that money that was swindled from him with an overpriced watch. Nice watch that it was.
Constantine Filatov
The street clinic doctor in the Rookery who Muldoon enlists to fix up his fighters. Gabriel holds no real ill-will towards this one, either, especially as he seems to genuinely care for Eileen at least to some degree. Tavisha held mostly feelings of curiousity and wariness towards this man, such feelings that haven't actually changed much in the transition. It seems as though this man is also familiar with Kazimir Volken, or at least, seems to recognise the man's ability, which is interesting if not immediately relevant. It might come to be.
Barbara "Bebe" Dahl
A woman Gabriel hasn't seen since he stopped being Tavisha. Known to him mainly as Jack's girlfriend, you can imagine it is alarming to have her all but pimped to him by the same man, something Gabriel might have honestly found more disturbing before and after amnesia. To Tavisha, it was largely just another Staten Island quirk. He found her to be exceptionally pretty, coy, and what can be said for most Happy Dagger prostitutes, experienced. He hasn't been back to that corner of the Rookery since, but considering the men at the docks have all said Jack's taken off, Gabriel has more or less deduced that Bebe has gone with him.
These are the dreams, the nightmares, the ghosts of memory. Some good, and some terrible. They occur as a result of tactile telepathy touches.
Trivia and Notes
Sylar taking his name from a watch mirrors one theory regarding the Zodiac Killer who killed several people in the San Francisco Bay Area in the late 60s. One suspect was allegedly given a "Zodiac" brand watch that had the same logo (a crossed circle) that the killer used to sign his letters.
"Sylar" is a German surname that literally means "ropemaker", while Gabriel implies "hero of god".
Thanks to a recently gained shapeshifting ability, Sylar is able to move through public places without needing to worry about being identified as Gabriel Gray. He has selection of faces to wear for different needs and purposes. Such masks have included:
- Mohinder Suresh: The good doctor's identity was used to lure members of PARIAH into breaking into Company facilities with him.
- Helena Dean: The point behind this was to make a psychological dig at Peter. It didn't quite work, thanks to the two-year memory wipe.
- Timothy Lantz: A nerdy 17-year-old whom he stole this ability from. A face Sylar often uses when he wants to go out into the public and avoid attention. Might wear out soon.
- Gillian Childs: After a confrontation with a federal agent, Sylar used Gillian's appearance in order to sneak back to Cliffside Apartments the next day to collect a few things before moving on completely. Of course, this plan was derailed, but that's beside the point.
- Steve Caiati: pending
Look at your life 'Cause you're a famous monster Look at your mind 'Cause you're a famous monster |
The Fallen, by Franz Ferdinand So I'm sorry if I ever resisted So they say you're troubled boy Did I see you in a limousine Yeah! You've already been, |
Well, the high sheriff |
Pending song with lyrix |
Some random facts. Enjoy them forever.
- Sylar is left-handed.
- After an experience of tactile telepathy with Gillian, Sylar came to with a hang over, a sore back, and a tattoo on his right forearm which looks like this:
- Sylar has been shot four times during his time on String Theory. Once by Alexander, once by Felix, once by Gillian and once by Matt. Six more, and he gets a free extra shot in his coffee.
- Thanks to pamnesia, Sylar is almost fluent in Mandarin, even if he occasionally trips over speaking it. This is the only language he has pursued. He also knows a smattering of Latin, although has not attempted to learn it extensively.
Memorable Quotes
"You're like little sheep. And I'm the big, bad wolf." - Claire's mental manifestation of Sylar in Imagine.
"I've been told my people skills could use some work." - After brawling with Claude in New York's Full of Weirdos.
"She's very useful. I have the perfect assignment for her. Dying." - Before killing Madeline in Consummate Bitch.
"I couldn't use my apartment to clean up, I have a new roommate who wouldn't really understand my extracurricular activities. Why do you have a knife?" - After breaking into Zachery's apartment to clean his hands in Your Best Interest.
Sylar: "Do you think that if you woke up and everyone was dead, the world would seem a brighter place?" Zachery: "Until the smell." Sylar: "I hadn't thought of that." - A cheery discussion takes place in Something Said.